Revolution Controller UNVEILED!

Absinthe said:
Yes, and the implication that my reaction to this is part of some recurring cycle is one I don't buy.
Cycle? All I am saying is is the usual stuff like "never judge a book by its cover" or "looks can be deceiving".
 
Absinthe said:
If they had employed a standard game pad and switched some buttons around, then perhaps your "fear of change" comments would have some validity if I was wigging out. But no. This is something drastically different. I just don't think it's any better.

Actually, they did employ a very basic controller design with this--they just built some interesting and innovative functionality on top of it. Turn it on its side and it is your basic NES controller...with tons more potential!!!
 
Interview with some Nintendo rep:
http://www.eurogamer.net/article.php?article_id=60917
Eurogamer: How is the controller going to work with games that aren't designed specifically for the Revolution - multi-platform titles and so on?

Jim Merrick: We're producing a classic-style expansion controller, based on traditional designs like the Gamecube controller. It's like a shell with a hole in the top into which you slot the freehand-style controller, and then you can play third-party ported games, and retro Nintendo games you've downloaded.

So there's that option - but even while it's inserted into the classic-style shell, the freehand controller will still be able to sense positioning and so on, so there are more options too.

It's something that's just as true for the DS - not every game uses the DS's unique features. But some multi-platform titles do, like The Sims 2 for example. We hope other developers will do the same and look at ways their multi-platform titles can make use of the Revolution's features.
 
My television remote is ugly, therefore I never use it.

durr.

duurrrr.

But anyways,
For all intents and purposes, it's a mouse that controls in full 3D and can measure rotation.
The mouse you're using on your computer at this exact moment can only move in 2D.

Also notice that the large rectangular section and the independant pod attached through a cord.
It's not at all unlike a mouse and keyboard in that respect. However, they are likely superior for gaming because of the more fluid control mentioned above and the smaller, lighter size.

So, in other words, it's the better aspects of a keyboard, mouse, gamepad and television remote combined into one.

There's nothing there you don't use every day, except for the fact that the mouse is better than most PC mice.
 
I give Nintendo HUGE props for being original, i just hope when i buy it that there is gunna be some cool mulitplayer sword fighting games!
 
Hey Fishlore. Why don't you take your righteousness and shove it up your ass? It would do me a big favor. :)

I may be a negative nancy, but I've directed my dislike solely at the controller. I've never called the people that like it idiots or fanboys. But oh no! When somebody says it sounds bad, they're suddenly ignorant simpletons! I love this mature and "open-minded" approach you people harp on about.
 
it might get some getting used to for me........just cus were all used to using the conventional controller
 
operative x said:
I give Nintendo HUGE props for being original, i just hope when i buy it that there is gunna be some cool mulitplayer sword fighting games!
Oh my god that's an amazing idea!
And when your swords clash the controller will rumble and stuff! Brilliant!
 
I'm waiting for them to come out with an attatchment that looks like a normal controller.

I'm serious. They don't seem to realize how many problems this controller has.

@ Q_onfused HAHAHA! Lmao!
 
2 things -

We're all gonna need a big area to play in or else peopel are gonna get hurt :p
We'll look like fairys flailing around in front of our TV's

...

but I don't care :D

EDIT:
sinkoman said:
I'm waiting for them to come out with an attatchment that looks like a normal controller.

I'm serious. They don't seem to realize how many problems this controller has.

I hear they have 4 ports on the revolution for GC controllers so there's always that to fall back on.
 
sinkoman said:
I'm waiting for them to come out with an attatchment that looks like a normal controller.

I'm serious. They don't seem to realize how many problems this controller has.

@ Q_onfused HAHAHA! Lmao!

Get on Xfire/MSN, kthx.
 
There is a big difference between being "innovative" and just plain trying to hard. Guess which one nintendo is doing....
 
sinkoman said:
I'm waiting for them to come out with an attatchment that looks like a normal controller.

I'm serious. They don't seem to realize how many problems this controller has.

@ Q_onfused HAHAHA! Lmao!

http://www.eurogamer.net/article.php?article_id=60917

Posted by The Mullinator further up.

I personally cannot wait for the Revolution now. I don't care whether it is hated by everyone, it will be more fun than flailing around with no nunchuku-controllers.
 
haha @ the person who was knocking microsoft for stealing our money when nintendo makes you buy a whole new controller just to play games we've already played.
 
gh0st said:
haha @ the person who was knocking microsoft for stealing our money when nintendo makes you buy a whole new controller just to play games we've already played.
Unless the Revolution comes with the normal Controller as a standard accessory. Then where's your argument?

EDIT: Nevermind :(
 
well i no im not getting that system thats just odd for a controller
 
Ah FPS and RTS on a console with good control. I do think you might look wierd with all your friends 4-player but then again it will add to the fun and another dimension. Who can work the controler quickly and precisely!

I can see some great games comming out and some good software. As long as it is cheap (which it will be). I can also see how this could flop, crash and burn (but I hope it doesnt).

Most importantly this has made me completely forget about gears of war, elder scrolls 4 and UT2007 (still will probably get them) and made me want to go realistically pick some carrots in harvest moon with an intuitive 3-D remote! :D

Can't wait.
 
WhiteZero said:
Says the guy who hasnt even touched it.

Don't knock it till you try it.

I'm not knocking it, i'm just saying that they shouldn't have showed us the controller till they got all the kinks worked out.

I mean, c'mon, how are you gonna play an FPS on that thing without an add on with two joysticks? May as well call it an addon normal controller.
 
Eh? - it will be very easy to play a fps.

Analogue stick in the left hand for movement, and the 'remote' in the other for aiming. It could quite easily be the 'best' way to play a fps :)
 
Warbie said:
Eh? - it will be very easy to play a fps.

Analogue stick in the left hand for movement, and the 'remote' in the other for aiming. It could quite easily be the 'best' way to play a fps :)

Yeah, think of the analogue stick as a replacement for a keyboard, and the remote as the mouse.

You could probably hold the analogue stick behind the remote in a gun like position and really roleplay it. :LOL:

Personally I like the look of it, original, innovative, Nintendo. Seems to have a lot of mixed opinions though. Anyone prefer the PS3 "boomerang" to this?
 
sinkoman said:
I'm waiting for them to come out with an attatchment that looks like a normal controller.

I'm serious. They don't seem to realize how many problems this controller has.

So you're basing this on the hours of playtest you did with it right?
 
Even though the PS3 controller looked like a bent double-dildo, it at least resembled a control pad if you were to cut off its ends.
 
Regular controller for Revolution-
http://cube.ign.com/articles/651/651559p1.html

understanding-the-revolution-controller-20050916041026412-000.jpg
 
GhostBoi said:
GJ at jumping to conclusions, Absinthe, you win the internet!

Who are you talking to? IGN.com came up with that.
 
Murray_H said:
"Nintendo has not yet released official imagery of what the controller shell might look like. However, we've created a mock-up (above) based on what we know of its functionality"

Yea, read the IGN article. It's their mockup of it. I think it will resemble that pretty good.
 
And also:
Eurogamer said:
Well, we've all finally had the chance to take our first look at the controller for the Nintendo Revolution - and whatever you think of it, you can't deny it's different. We had a chat with Jim Merrick, Nintendo Europe's senior director of marketing, to find out more about what they're calling the "freehand-style" controller - how it'll work with multi-platform titles, when we'll get to play the games, and who's going to win the next-gen console battle. What's more, we got a personal guarantee out of him, too... Read on.

Eurogamer: So we've seen what the controller looks like, and some of the different ways in which you can use it... But can you describe what it feels like to play with?

Jim Merrick: Well, first of all, one of our goals was to create a controller that wasn't intimidating - that was as familiar and easy to use as a TV remote. So when you pick it up and point it at the screen, it's just like picking up and aiming a laser pointer, say.
It's designed to make you feel like moving around is very easy and natural. For years we've been moving backwards and forwards with our thumbs, but now all that's going to change.
To use an analogy, it's as natural as putting your hand out of the car window when you're a kid and moving it through the air like a plane. Well, now you might have a flying game where instead of using your thumbs, you're actually tilting the controller to fly the plane.
Then there's what we're calling the nunchuk-style additional controller, so in an FPS game you're holding the remote in your right hand and shooting with your left, using the analog control to strafe from side to side and crouch and so on. It's the ultimate controller for first person shooters.
We've talked a lot about expanding the population and breaking down barriers, and the new freehand-style controller, as we're calling it, is very much a part of that. This controller is just so intuitive - I hate using that term, but it really is!

Eurogamer: So how long has the controller been in development?

Jim Merrick: It's a difficult thing to pin down. I mean, two years ago, Iwata was talking about making a fundamental change in the marketplace and reaching new audiences. And of course, the minute we finished work on the Gamecube, we were thinking, 'Where do we go from here?'
I really started seeing references maybe a year ago - the developers started to get information, and then prototypes, and now they're working with what you saw today.

Eurogamer: Is what we saw today the finished product, then?

Jim Merrick: It's very nearly finished. We've got time to make a few refinements, but fundamentally it's complete.

Eurogamer: How come you didn't show off any games today?

Jim Merrick: We went to great pains not to show the software today because we didn't want to detract from what we are trying to show. We're talking about a fundamental change to how we see games and how we play games, and we didn't want to get hung up on polygon counts and so on.
Our official launch date is still 2006, and before we show the software, we want to make sure it's at a stage where you can understand exactly how it's going to work with the freehand-style controller - by actually playing the games.

Eurogamer: So when will we get to play them, exactly?

Jim Merrick: Put it this way. Without making a commitment, if I went to E3 2006 and didn't end up playing the Revolution, I'd be very disappointed...

Eurogamer: A lot of Nintendo's previous controller concepts have been adopted by your competitors. Are you worried they're going to nick this idea too?

Jim Merrick: Of course! As someone pointed out to me today, here we are, about to throw away 20 years of controller designs - designs which Nintendo came up with! There will be an influence on the industry, absolutely. That said, Nintendo will aggressively protect its intellectual property.

Eurogamer: There's been a lot of talk about expanding the gaming audience and creating games for the whole family. Does that mean you're leaving Sony and Microsoft to take care of the hardcore?

Jim Merrick: Not at all. We know we have two audiences to reach - one is the expanding audience, new consumers or people who used to play games but have since quit.
But we can't only embrace that audience. We have to recognise the people who put us on the map, and make sure we continue create games for them.
For example, the first person shooter genre is very important, and as I mentioned earlier the nunchuk-style controller will change the way you think about FPS games forever.

Eurogamer: How is the controller going to work with games that aren't designed specifically for the Revolution - multi-platform titles and so on?

Jim Merrick: We're producing a classic-style expansion controller, based on traditional designs like the Gamecube controller. It's like a shell with a hole in the top into which you slot the freehand-style controller, and then you can play third-party ported games, and retro Nintendo games you've downloaded.
So there's that option - but even while it's inserted into the classic-style shell, the freehand controller will still be able to sense positioning and so on, so there are more options too.
It's something that's just as true for the DS - not every game uses the DS's unique features. But some multi-platform titles do, like The Sims 2 for example. We hope other developers will do the same and look at ways their multi-platform titles can make use of the Revolution's features.


Eurogamer: Some critics have voiced concerns about compatibility issues with all the different television standards around these days... Will the Revolution controller work with all types of tellies?

Jim Merrick: I guarantee it. It works with LCDs, plasma screens, projectors... Everything. It's not like the old lightgun technology, where you had the classic problem of requiring a CRT screen. But this isn't working on a scan line basis, so there are no issues there.

Eurogamer: Do you think the Revolution controller will give Nintendo the edge needed to beat Sony and Microsoft?

Jim Merrick: It certainly could make us market leader. We have formidable competitors and I'm not going to make any sweeping, grand statements, but the Revolution has the potential to appeal to new groups of consumers we've previously been unable to reach. It also has appeal for hardcore gamers, and the ability to bring a lot of people back to gaming.

Eurogamer: So this is a big day for Nintendo, eh?

Jim Merrick: Yes, absolutely! It's always fun when you can surprise people and spark their imaginations. But we do face a communications challenge, in terms of how we communicate exactly what this new controller is and what it can do.
There are so many great new capabilities - the controller knows not only what you're pointing at, but exactly how far you are away from the TV, for example - and it's important that we get all these across.

Eurogamer: Is the freehand-style controller your trump card, or have we got more exciting stuff to look forward to?

Jim Merrick: Let's just say we have more surprises in store.

Jim Merrick is senior director of marketing for Nintendo Europe.
 
sinkoman said:
See this is what I mean.

I wouldn't be surprised if this is the only controller any games ended up supporting, and the addon "feature" dies off like how the gamecube to gameboy linkup died.

I am almost positive Nintendo will use the remote looking controller and joystick peripheral for a ton of their games. But remember, even if the remote controller is in the Wavebird "shell" you will still be able to point on the screen using the remote's sensors, tilt, and twist.
 
GhostBoi said:
GJ at jumping to conclusions, Absinthe, you win the internet!

GG on showing a mock-up and linking to an article I hadn't read! Excuse me for not clicking every link that's posted in the topic and focusing on the most prominent feature on the first page. And thank you for quoting a post of mine that was meant more in jest than jab. Immolate yourself, retard.

Now, after reading that interview, I'm far less skeptical. Though I'm still not considering buying it.
 
sinkoman said:
See this is what I mean.

I wouldn't be surprised if this is the only controller any games ended up supporting, and the addon "feature" dies off like how the gamecube to gameboy linkup died.

How short sighted.

This controller isn't an optional extra like the link GC-GBA up cable (it's ridiculous comparing the two)

I dont understand how some people are dismissing this controller so easily - especially as the benefits it can offer are this obvious and unique.
 
Not a console fanboy but I sure Love this controller :).
Might just get a revolution....I wonder if nintendo wouldn't mind making a pc version of that device :). Could have some fun with that.
 
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