Unleash the Hounds: Starcraft II Beta begins

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Had a chance to try it online, didn't play any of the ladder games. I just kept freezing up. Always had like 1500 excess minerals. I should really think about my build orders more. I depend too much on gas, meaning that I'm always out of gas and always have plenty of minerals :/

Won the first game, TvP match, killed almost all of his workers with one reaper :D
 
How?

Also, if you find yourself with extra minerals just build more barracks/marines/supply and expand.
 
@Bakurei
I'd say build another Barracks or production building to use that money, but the only true answer to that is:

"Macro Better"

It's not the easiest thing to do, but practicing that will help. Expanding is a very viable option if you have too much money, also.

Also, you have the beta?
 
So I had to create a new battle.net account since my other one was hijacked a couple days ago. They put one of those "authenticators" on my account to prevent me from logging on my own account even if I change the password. How, I have no ****in' clue, but it scared the hell out of me. I ran like 5 different anti-viruses and came up clean on every single one... musta clicked a bad link somewhere along the long line in all this Starcraft-related browsing.

And I just got an e-mail last night (on my now OLD e-mail address :p) that my WoW account was closed for "abuse of the economy" when it hasn't even been active for well over a year, and I hardly believe someone would pay to reactivate it just to abuse it? This is all very... odd... to me. And slightly entertaining.

Anyway, here's hoping they still grant beta access to shiny new accounts!


(And on the topic of too many minerals... another option is dumping them in each race's mineral-only unit... zergling, zealot, or marine. It's always good to have some spare guys to throw around to keep an eye on expansion spots or killin' rock barriers!)
 
Well I kinda got in to the beta. My friend has an account and I can go to him to play it :p

Still having the problem of having too much minerals and always running out of gas. I think my problem is that I focus too much on the same troops, if I build reapers I make all barracks with tech, and I'm only building reapers. Should make like 2 barracks reapers and 1 with reactor for marines. Well off to bed now, been playing for like 7h straight X.X

Edit: Tiihii. Now I got the build orders working so that I won't have too much excess minerals. When I'm playing protoss I usually get 4-5 gateways during the first six minutes. That usually helps me get the excess minerals on troops.
 
I haven't had this much fun in a mp for ages! Played one game against a guy who's in top10 of platinum league, was a fun game eventhough I lost.

Trying to learn how to play zerg now, best race to learn how to expand properly imo. Also its fun to crush these "OHDO ima go marauders and siege tanks only and just turtle in my base." Usually I end up having like 5 bases and a shitload of troops. I just wait for his mineral field to run out and then attack :D

Had a fun ZvP match earlier. This protoss guys is going for mass zealots + immortals so I quickly did 1+1 and went for mass mutas. He didn't build a stargate, stalkers or did he try to build photon cannons. He just raged that "when will protoss get AA!" "well doh, when you build it"
 
I love people like that. Somethings broken/imbalanced when they lose to something and don't try to resolve the issue. no AA? Get Stalkers/Pheonix. Crazy people.

Also, 5-6 Gateways in the first 6 minutes? 4 is the max I go without a thought towards expanding. If you're having issues with gas, expand. Those additional 2 gas spots will help get more gas then help you spend money on the more expensive stuff and you should stop having so much money.
 
Expanding wasn't my primary error. I did expand at the right time, I just forgot to build extractors to get gas :p

I told the guy that next time go for phoenix/stalkers and he just went "good one." Maybe these tards are just looking for one unit that will kill all the other units. Hell why don't they just go play rock, paper & scisors then.

Playing just custom games I'm seeing a ton of rushes. These people, they have no other tactic than one rush. Protoss go for zealots, well I'll just build helions/roaches and when I've countered their rush, they still keep doing the same thing! Even saw one guy trying for a carrier "rush", even after I had scouted his base, several times. So I just built lings and destroyed his workers :D

God I love this game!
 
I hate every last one of you people in the beta. Stop having so much fun and posting about it. IT'S KILLING ME. :hmph:
 
Beta patch 5 released!

Balance Changes


* PROTOSS

o Cybernetics Core

+ Warp Gate research time increased from 60 seconds to 140 seconds.

* ZERG

o Hatchery/Lair/Hive

+ Burrow research time increased from 50 seconds to 100 seconds.
+ Burrow research cost increased from 50 Minerals and 50 Vespene Gas to 100 Minerals and 100 Vespene Gas.

o Nydus Network

+ Nydus Worm build time increased from 10 seconds to 20 seconds.

o Hydralisk

+ The delay between attacks has been increased from 0.75 seconds to 0.83 seconds.

o Infestor

+ Neural Parasite has been redesigned:

# The limited duration of 10 seconds has been removed.
# Can no longer target air units.
# Cast range decreased from 9 to 7.

+ Burrowed Infestor move speed decreased from 1.5 to 1.
+ Infestor life decreased from 120 to 90.
+ Infestors that are burrowed now have the same threat level as above-ground units for the purposes of automatically acquiring targets.


Bug Fixes


* Fixed an issue with High graphics settings that could cause particles not to render.

The Warp Gate tech is SIGNIFICANT. Say goodbye to the PvP warp gate rush, where just about the only way to win is if you do the same thing faster.
 
Protoss is really getting hammered :p

They should change the zealot charge. If you go near a zealot with something like helion and then quickly turn away the zealot will charge for a huge distance. Fun to have a few helions pulling zealots out of the main group and then slowing them with marauders.
 
So they pretty much nerfed the times on a lot of the most powerful, game-winning tech to help balance the game and give other people a fighting chance?

Sounds pretty sweet to me.
 
can you people post atleast some screenshots?
 
I'm off to pop open some replays and get some SS's for ya.
 
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Pitz that looks sooooooo pretty! Now I'm lusting for a beta key again. ;(
 
I wish I could run the game nicely looking like that.
I have everything on Ultra except for shaders(they should optimize this shit so I can atleast have them ON so I can have sexy looking creep for the zerg :( ) and it looks like an upgraded Warcraft 3.
 
Apparently there's a maphack now. I raged after one TvZ game where I was rushing helions since I was pretty sure he would go roach/lings (shit they all do). This guy didn't scout my base even once, when I attacked he had stacked mutas, had done the perfect counter without even looking at my base once. I looked trough the replay and he was indeed going for roach/mutas, but for some reason when he had build like 50% of the roach warden (I was going for factory) he destroyed it and went for mutas. I even double checked that yes, in any point of the game he only saw my one barrack with reactor and two depos. still might have just been blind luck or a really good guess, destroying that roach warden just made me a bit suspicious.
 
I don't like the new dark templar... for a dark guy he sure is bright blue. I always just liked the way DTs were faded out a bit.
 
Apparently there's a maphack now. I raged after one TvZ game where I was rushing helions since I was pretty sure he would go roach/lings (shit they all do). This guy didn't scout my base even once, when I attacked he had stacked mutas, had done the perfect counter without even looking at my base once. I looked trough the replay and he was indeed going for roach/mutas, but for some reason when he had build like 50% of the roach warden (I was going for factory) he destroyed it and went for mutas. I even double checked that yes, in any point of the game he only saw my one barrack with reactor and two depos. still might have just been blind luck or a really good guess, destroying that roach warden just made me a bit suspicious.

there was a bug on low settings being able to see through the fog of war, but it is fixed. There is also a maphack/drophack out there.
 
To those in the beta, how does SC2 go for clarity? My biggest turn off for WC3 was how much of a visual cluster**** battles could turn into, in SC2 how easy is it to pick out units and tell what is going on in the heat of battle?
 
I'm no Micro pro, but I've never had issues telling what is going on. Pulling one unit back to stop getting hit is about as easy as SC1 IMO. You'll get all those guys who played SC 5 hours a day who can't see it though, but when they play on all low settings they can tell what's up.
 
I don't know if this falls on the gategory of clarity but I'm finding the mineral fields a bit too small. Some times when I'm quickly sending my workers to the expansion I'll notice later on that I had clicked just a little bit off and the workers were standing idle.

Is there a hotkey for spliting control groups in half?
 
nope, the AI is pretty damned good at auto-split.

*EDIT* I don't think that's what you meant, possibly.

With your army selected, you can use tab to cycle through which group is selected.
 
Well splitting in half wasn't the thing I was looking for. I know about tab, but that still moves the rest of the squad, only handy for putting tanks on siege mode, using storm etc.

I was just watching one of my replays and found out that one of my opponent had 150apm right from the start. The **** are you doing with 150apm at the begining :D? Having a stroke? Serious case of ADHD? Sadly that didn't even help him! I guess having a stroke imitates skill :p
 
There are people who will constantly be selecting things at the start of the match. They say it keeps their hands in motion so when the real shit hits, they are still going fast, and less chance for mistake.

But no, there is no "Select half" hotkey. Your best bet is to have one key for all your army, then each specific ones on their own key, that way it would be easier for you to select/focus fire with a group.
 
Starcraft 2 twitter log. Copy/Paste from http://www.teamliquid.net/forum/viewmessage.php?topic_id=115747


Q. Hi. So many people are complaining about this on the forum... is it true that there will be no chat channels? I hope not!

A. We do have plans for chat channels. Specifically, we want to organize chat channels around users' interests so you know what types of conversations you are going to get into when you join a channel. This feature is not something that will be in for beta. Currently we plan to do this feature in a patch after the game launches.

Q. Are you guys still working on the Map Editor; and if so, what features are you planning to incorporate into the final piece?

A. Yes. We're still working on the Map Editor and currently working on the publishing system. We intend to release an early version of the editor during the beta so the map-making community can get a head start creating their own maps. This is going to be a stretch for us to pull off, but our hope is to get it out before the end of April.

Q. Do you really use beers to balance units? And do you really use that rubber gun to make a decision??

A. I'm drunk now!

Seriously the Jace Hall show was fun to do, but we take our jobs pretty seriously when it comes to the actual work. =)

Q. Will we be able to play with our friends on other continents like we could in StarCraft's Battle.net?

A. Currently we do not have plans to integrate friends between regions for launch. In the long run that's definitely something we'll be looking at.

Q. Do you feel that the High Templar and Colossus fill the same role in the Protoss army?

A. The Colossus and the High Templar both attack small units with a powerful attack, but there are some key differences. The High Templar is effective against ground and air but is also very vulnerable to certain types of counter-attacks (snipe and EMP for example). The Colossus can take a ton more damage but is very vulnerable to air-to-air attacks. Since the Protoss have to make some more hard choices about how to tech than some of the other races, we feel that having splash in several places is important for the race.

Q. Playing StarCraft II before beta and playing StarCraft II today do you think balance between races is better?

A. The race balance has improved greatly since before BlizzCon of last year and has continued to improve during the beta. Though really we don't even know yet how good the balance really is since the community has been playing for such a short time. =)

We are currently looking at the Protoss vs. Protoss matchup as well as Terrans. Terrans are losing a little too frequently in almost every match up and the Protoss vs Protoss game is currently a little stale with a few strategies dominating both the early and the end game.

Q. In the campaign mode, will players who do not have much experience with Real-Time-Strategy games have a chance to play a tutorial?

A. Definitely. We have a more integrated tutorial experience than any of our previous games. There is a hands on tutorial and new video tutorials that allows you to reference game play information in case you've forgotten basic controls as you start playing the campaign itself.

Q. Is logging in to Battle.net version 2.0 mandatory even for Single-Player Games?

A. Yes. StarCraft II does require an online connection and you must login the first time you play. We are in the middle of adding an "Offline" feature which allows you to play the Campaign offline if you, for example, are traveling and want to play on a laptop. Playing while connected allows your progress in the campaign to be saved online to your account. This means if you switch to a different computer to play you can pick up from where you were.

Q. Will there be an achievement or something similiar that labels a player who has participated in the beta?

A. There are no plans to have a "beta" achievement. But I love the idea. =)

Q. What is your overall opinion about the beta right now? Have you already achieved what you were looking for?

A. The beta has been a great success so far. We're extremely happy with the information we've been getting back from the community and are reacting each week to all the information we're seeing. We definitely have NOT achieved our final goals and are continuing to work on balance, stability, our patching process, and more. We intend to release a patch next week that helps with readability of the Zerg on Creep, Protoss team color with regards to Warp In, and other issues raised by the community.

Beyond that we have plans to release a major content patch in approximately mid-April that will add in a few example achievements, improved Voice Chat, and a whole lot more. We're definitely reading and listening to the feedback from our community and will continue to do so until the beta ends.

Q. What race are the developers least happy about as far as balance goes? Who needs the most work or a major change?

A. Terrans are currently losing more games than they are winning at gold and platinum skill levels. We are going to be looking to address some of these issues in future patches.

Q. Is there support to build symmetrical maps in the editor, if so, does it include rotational symmetry and odd player numbers?

You can build whatever types of maps you want in the editor but there are no methods of auto-mirroring parts of the map.

Q. Have you considered moving the Terran scan ability to the sensor tower? Other improvements to that building would be welcome.

The Sensor Tower has some uses but is not required for every match. We do not want to move Scan to the Sensor Tower since that would take off a lot of the energy tension that exists between Scan and MULE.

Q. Do you agree that the Zerg currently suffers from a lack of diverse army composition, and if so what are your plans to fix it?

A. Yes, we are looking at the Zerg diversity issue. We are working to make the Infestor a more core part of more match-ups. We will continue to moniter the use of Banelings, Roaches, Hydras, Zerglings, Mutalisks and Corruptors to make sure the Zerg army remains diverse in each match-up.

Q. Considering the current number of unit types, do you foresee having too many unit types a problem once you reach expansion three?

A. We are obviously concerned about the number of units that may exist once we get to the second expansion. We are working on some plans to make sure that the user is not overwhelmed. When we get a good plan that we can show you guys, we will present it to the community for feedback.

Q. Are there any plans to try to fine-tune or reduce the innate built-in latency for Starcraft II over Battle.net 2.0?

A. We will definitely be experimenting with this over the weeks ahead. We want to make sure the playing field is balanced for all participants as far as "best connection latency." At the same time, internet connectivity and latency has definitely improved over the years and our current 250ms expected latency may be too high.

Q. Do you plan to open the Beta to everyone? If yes, when?

A. We have no plans to make an open Beta at this time.

Q. I was wondering when you were going to introduce the 2 new races in the upcoming StarCraft II expansion sets?

A. We are not doing new races in the expansions. Each expansion will feature a new 20-30 mission campaign as well as new units and abilities for all three races in each expansion pack.

Q. Are there any potential balance tweaks to Phoenixes and/or Mutalisks being considered? Do you consider these units balanced?

A. We are happy with the current relationship between Mutalisks and Phoenixes. That doesn't mean we won't see problems in the future or there may even be current problems that have not yet come to our attention. We don't consider anything "balanced" yet. =)

Q. Mac beta please! Any information?

A. We are currently working on a Mac version of the beta and hope to release it sometime in April. Hang in there!! :)

Q. Will there be an option to log into World of Warcraft with an authenticator, but StarCraft II without one? Do I need to protect my StarCraft II account?

A. The authenticator is used to protect your Battle.net account and is NOT specific to the game you're playing. If you have an authenticator attached to your Battle.net account with a World of Warcraft license and then buy StarCraft II, you will use the same authenticator to log into StarCraft II.

Q. What is your overall opinion about the beta right now? Have you already achieved what you were looking for?

A. We have not begun to achieve our goals for the beta. For the first week we watched as the community learned the game. As the beta went forward we began to see a lot of the pylon, tower and gateway rushes. Now we we are starting to see lots of "single unit" strategies. We have a ways to go with the beta before we are satisfied.

Q. Zerg seem to be missing one more ground unit to really diversify the race. Is this something you have considered?

A. We think the Zerg have plenty of ground units. If we have a need for a specific unit later on in the Beta, we will add one.

Q. Will we see any familiar characters from the novel in the campaign? Michael Liberty, Nova, Rosemary Dahl, etc? :)

A. You'll have to wait and see, but we did look to the greater StarCraft universe lore in creating the story for Wings of Liberty.

Q. The mothership feels like a slow useless arbiter. What are your plans for this unit? Are you happy with it?

A. We will continue to evaluate the mothership. I do not agree that is useless but we can make fixes if we need to in the future.

Q. Are you still confident about releasing the game in mid-summer?

A. Yes. We are still on target to release the game in the middle part of this year.

Q. Before implementing patch ideas, how do you test them? Do you just crunch numbers or does a player like David Kim do the testing?

A. We crunch numbers as well as play internally. In many cases in the beta we are shipping patches with only a few days of testing. That is not something we will be able to do once we launch the game, but in beta we can still be a little more aggresive with our patches.

Q. Can we expect have new maps or the map editor in the beta soon?

A. Yes. We will be adding a few new maps as we continue to release patches including a few 3v3 and 4v4 maps. Additionally, we are hoping to release the map editor to the community sometime in April.

Q. How much does Dustin Browder get paid each year?

A. Over a hundred dollars a year. I also get free WoW accounts (I get banned a lot).

Q. Have there been any strategies that the community has come up with that have surprised you guys? Examples would be nice!

A. We were surprised by some of the proxy pylon stuff in the first few days. We had seen it internally, but not nearly as often or as aggresive once the game went live. Also the triple gateway strategies in Protoss vs. Protoss games were a surprise. The P-Fort rush was a good one. =)

I still think there are lots more surprises waiting for us in the months to come.

Q. How come you didnt attempt to add a fourth race?

A. Several reasons; a) we felt like we had a lot more left to do with the three we had; b) each race and each unit in StarCraft needs to feel as different as possible from every other race and unit, and we felt that with four races we would likely start repeating roles and game mechanics, and we would lose some of the diversity that makes the game so great.

Q. Why are the load times (loading screen) for StarCraft II so long, will we be able to get in games quicker?

A. We are always looking at performance and load times and seeing what we can do to improve them.

Q. Are there plans to clean up/enhance the look of the replay function?

A. We are cleaning up the replay list UI and eventually replays will be able to be saved to Battle.net (after launch). However, there are no specific changes to the replay play/fast forward UI. If you have any specific features you would like to see, please post them in our Suggestions Forum.

Q. Where are the critters?!

A. There are a few critters in the beta, but more are on the way. Critters were not a high priority item for us in getting the beta to the community.

Q. Will it be technically possible to recreate a Defense of the Ancients custom map complete with ladder and matchmaking?

A. You will be able to re-create the map and we are looking at different ways for community maps to become part of the ladder and matchmaking.

Q. Are there any specific units that you are unsatisfied with that you plan on changing but have not yet changed? Which?

A. We are still working on the Infestor (see today's patch) and we will continue to evaluate every unit until we ship. We have a "watch list" for units which means we are concerned about their balance and we are looking for data that will prove the unit has issues or prove that it is okay. The roach and the reaper are currently on our watch list.

Q. How many hours do you estimate the single player campaign will be?

A. We don't know for sure. I'm guessing 20-30 depending on your skill level, though I imagine if you are very good and playing on an easy setting you could finish much faster than that.

Q. Is there a way to report abuse/innapropriate behavior in beta? I had some issues and couldn't find a way to report...

A. There is a way to "Report Abuse" by right-clicking on players' names when in chat with them or in a lobby. However, the usual time you want to do this (during a game) is not properly supported. Currently, if you want to report someone you just played a game with you must:

1. "Add Friend" from the score screen.
2. Right-click on their name from your friends list and click the "More . . ."
3. Choose "Report Abuse" and follow the directions.
4. Remove them from your friends list.

We will be addressing this in our upcoming content patch which we hope to release in mid-April.

Q. Just want to say thanks to you guys for all the hard work. I'm not yet in the beta but am enjoying watching streams. =)

A. Thanks for the thanks! :)

We definitely will be adding a lot more people to the beta over the next several weeks so stay tuned. If you haven't opted to participate in future betas, now is the time to do so!!

Q. Great job with Terran. Mech seems weaker and less reliable than a bio build at the moment. Any plans to buff mech?

A. We are looking at Terran mech build now. Actually right now. The balance guys are currently testing some fixes we tried this morning. We will get something to you guys as soon as we can.
 
Part 2....
Q. Will you be able to host and share replays via Battle.net?

A. This is definitely our long-term goal. This will not be ready at ship, but we do intend to release functionality that allows you to share your replays in a patch sometime after ship.

Q. Besides the Protoss Mothership, in your original designs, did the designers create any super weapons for the Terran or Zerg?

A. We did talk about a massive Zerg flier at one point, but it didn't feel right. The Queen at one point was a "hero" style unit, but that also didn't feel right.

Q. Does map publishing also store any extra resources (sounds, graphics, etc.) specific to the map, or is this a limitation?

A. Yes. If you add art or sound to a map, it's stored in the map and is therefore downloaded with the map once it's published. Long-term we will be adding support for custom mods where other maps can depend on a single mod pack. For example, if the community wanted to build a "Classic StarCraft" mod, they could do that and share it online and then many maps could be built that depend on that mod.

Q. Can we expect to have news maps and/or the map editor in the beta soon?

A. We are going to release some new maps for 2v2 specifically pretty soon. We are seeing problems with terran+erran teams on some of our maps and we are interested in testing a fix that involves changing the map pool. We will release the editor during the beta if we get it ready in time.

Q. Obvious concerns about the Roach and how it "fits in" with the zerg. What role was it created to fill? Does the zerg need it?

A. We have heard this concern many times from many sources. There is no way to add units to StarCraft without changing the nature of these races. Since we are adding new units the personality of the races will alter.

The Roach was created to be an early game assault unit. We also wanted a unit that could maintain constant contact with the enemy. Not just through speed but through sheer durability. Looking at our inspiration for the zerg (a variety of hollywood, comic book and role-playing game aliens) this kind of "kit" seemed appropriate for the zerg.

Q. Any plans to allow games to be watched by a LOT of people through battle.net? Like a built-in stream to watch tournament finals?

A. This is a feature that we've talked about for a while and do intend to implement at some point in the future. It's quite a lot of work to put together and will likely correspond with one of the future expansions.

Q. Are the voices and effects present in the beta finalized, or are they subject to change?

A. We are mostly done with the voice and effects. However, based on feedback we are taking a look at a few of the attack and hit sound effects to ensure they have the right "umph" to be noticeable during frantic gameplay.

Q. StarCraft: Brood War counters were more about inherent abilities (speed, size, spells, etc.), while StarCraft II emphasizes a hard counter damage system. Why the change?

A. Brood War also had many hard counters (Firebats vs. Zerglings). We also have many ability-based relationships. Stalkers for example are easily beaten by Zealots unless the Stalkers use their speed and mobility to their advantage. Banelings will easily kill Marines unless Stim or Marauders are used to defend the Marines. Battles at choke-points favor certain units that could easily be killed in the open. I guess I don't agree that there was a change, but we if we are going too "hard counter," we will learn that in the beta and scale it back.

Q. It was previously mentioned that the balance team feels Archons were underused. Is this still the case?

A. The Archon is intended to be a unit you can use when your High Templar run out of energy. It is not meant in StarCraft II to be a core counter to a variety of threats. Currently it is functioning reasonably well in that role but we are always looking for additional data that will prove our assumptions wrong.

Q. Are there plans to implement something like a "Draw" function for multiplayer games?

Not during a multiplayer game for all players. However, we do intend to implement drawing functionality for referees to use which will likely correspond with the first expansion - Heart Of The Swarm.

Q. Static defenses are very weak at the moment. It is more interesting to use the minerals on mobile units instead. Do you have any thoughts about this?

A. Static defenses have always been vulnerable in StarCraft. They are used primarily to defend against raids, not to stop frontal assaults. The biggest current weakness in defenses in StarCraft II is not the weaknesses of the defenses themselves but the mobility of the armies that allow them to bypass the defenses in the first place. We have introduced several counters to increased mobility including Sensor Towers, Bunker Salvage, Spine and Spore Crawler movement as well as Warp-In which allow each race to have some answers to a sudden enemy attack.

Q. There is an issue with people wanting to try a new race but not wanting to lose ladder placements due to inexperience. What are your thoughts on this?

A. We are very aware of this issue and we are actively looking for a solution. Thanks for the great question!

Q. Will we ever be able to play as the Xelnaga?

A. "Ever" is a long time, but there are no plans currently to intoduce a 4th race.

Q. How exactly does the ladder/division/league system work? How do players move up and down? What exactly is the top 8 for? Tournaments?

A. We are working on a FAQ for this right now that we will release to the community soon. At some point in the future we will be looking at doing tournaments and that is what the top positions are for.

Q. Will units that have been cut from the game still be in the Galaxy Editor, or higher tier units from original StarCraft?

A. Units that have been cut from the game completely will NOT be in the editor. However, there are many units that make an appearance in the single-player campaign that WILL be available to use in the editor, such as the Medic, Firebat, and Goliath.

Q. Will there be an option that allows you to choose between different customized hotkey configurations?

A. We are in the process of adding a few hotkey templates for ship which include left and right-handed "name-based" options. Grid based left and right-hand templates. Finally, we also intend to add a "Classic" hot key template which will, as best as possible, attempt to mimic the hotkey settings from the original game. We'll default to "name-based" right-handed for ship, but the end user can then choose from any of the other four templates.

Long term we're exploring allowing fully customizable hot keys. Assuming we can solve the many user interface challenges to make this work we will either release it in a patch or in the upcoming expansion.

Q. Will you be adding additional zoom-out levels since it was suggested by a lot of players?

A. No, we will not be adding zoom-out levels. StarCraft II plays well only at a very specific camera height. Too close and you cannot see what is going on, too far and you cannot effectively micro your units. We have picked a camera position that maximizes the tension between the player's need to see a lot of space as well as micro units. There are also game perfomance implications of a zoomed out camera. If we zoom out more, we are drawing more units on screen at one time and game perfomance will suffer.

Q. The protoss templar line seems much less reliable to use than a robo build. Same for terran mech builds. What are your plans?

A. We are looking hard at the terran mech builds and will hopefully bring out some fixes in the next patch. I don't know that I agree that Templars not useful. We are certainly seeing that at some skill levels, but other skill levels are getting quite a bit out of High Templars. We will continue to evaluate as we go forward in the beta.

Q. Will more than one user profile per account be allowed?

A. At ship we intend to have only a single profile per user. This encourages better player behavior and allows us to do better match-making between players. It obviously causes a number of issues. For example I may want to try a new race as a player but I'm afraid of losing rating, what do I do? We are looking to fix these types of issues for launch.

Q. High and Dark Templars have split into two techs. Are you seeing a lot of people just going for other tech options now?

A. High Templars are not a given in every game, nor are Dark Templar, but we are certainly seeing these units get a lot of use.

Q. Do you agree with players about the zerg voice, or are you happy with it?

A. We are looking at pulling some different takes for the zerg Queen that change the personality of her voice (a little bit).

Q. Who would win in a fight, Greg Street or Dustin Browder?

A. The battle would be close, but both parties would suffer TERRIBLE, TERRIBLE DAMAGE!

Today's #BlizzChat is now over! We'd like to especially thank our StarCraft II Game Director Dustin Browder and Production Director Chris Sigaty for their time, and thank you to all who participated!


Q. Will we be able to play with our friends on other continents like we could in StarCraft's Battle.net?

A. Currently we do not have plans to integrate friends between regions for launch. In the long run that's definitely something we'll be looking at.

That makes me wonder how they plan on letting people from other countries play with each other? Will it be something like how SC1 is, where they let you pick the server you are going to log into? Hmmm....hopefully we get a clear answer on that one!
 
I do like how they are looking into Terran losing all the time. I thought it was just me that sucked as Terran!

Also, possible map editor in beta? Shit yes.
 
Q. Will we be able to play with our friends on other continents like we could in StarCraft's Battle.net?

A. Currently we do not have plans to integrate friends between regions for launch. In the long run that's definitely something we'll be looking at.
Wow what a great feature!!

Bnet2.0 otherwise sounds very good, but this is just dumb. More like, "We have plans to segregate the community based on nationality."
 
Yeah that does sound frustrating.

hi guys I have the game but I can't play with any of you

ohhh yes. Great stuff.
 
Yeah, I can't figure it out. I'd imagine they will hate a gateway type deal like SC1 had? I mean, that would be nice....man, I can't see anything else working well. I mean, maybe I can see how they were thinking it, since you're going to be on the closest server for latency, you obviously can't interact with people on the other server. Then again, a choice would be nice.
 
Hah, see Pitz? It wasn't that I was just sucking, I genuinely was at a disadvantage!

We need to play some more again (perhaps tonight?) so I can show you a bit more of what I have learned. And then maybe we can curbstomp some more people in 2v2.
 
Blizzard support actually got my account back for me, so now I just have... two accounts! Double the chance for beta! :D

I'm glad that they might change (kinda) the terrible Zerg voice.
 
I wouldn't even mind if ladder/ranked games were same-continent, leaving only custom games for global play. With ranked games your opponent is skill-matched and essentially random, so it doesn't matter that they're all from your region.
 
Hah, see Pitz? It wasn't that I was just sucking, I genuinely was at a disadvantage!

We need to play some more again (perhaps tonight?) so I can show you a bit more of what I have learned. And then maybe we can curbstomp some more people in 2v2.
Sounds good to me!
I wouldn't even mind if ladder/ranked games were same-continent, leaving only custom games for global play. With ranked games your opponent is skill-matched and essentially random, so it doesn't matter that they're all from your region.

That's exactly what I was thinking. Leave the ladder server only, while custom is opened. Would be the perfect way to handle that, I'd say.
 
Does anybody know if there's a way to "gift" a beta invite? I don't have time for this shiznit.
 
If it's on your account, the only way you can 'gift' it is let them use your account/give them your account.
 
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