maximus0402
Newbie
- Joined
- Jul 13, 2003
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I, for one can't wait for halflife 2 so dont get me wrong here on what I post from a "not to be named website", but he hits home with this one. There are potentially better games for us to feast on while we wait for halflife 2....here it is:
"Over the past few weeks or so, I’ve been hearing alot of talk about FarCry at various forums that I hang out. Seeing as how the release of the single player demo was a couple days ago, activity on said forums has been increasing dramatically. In an effort to see what all the buzz is about, I downloaded the demo. After playing through the first level, I can see why this game will get alot of attention.
For starters, screw Valve and their Half-Life 2, and screw Id for their Doom 3. All they seem to care about is hype and marketing. I haven’t seen alot of hype or marketing for FarCry, and it looks and plays fantastic. The graphics are definitely next gen. On my ailing Athlon 1.4 (tbird!) with a meager 512mb of ram and an ancient geforce 3 ti200, I can’t even run this game at medium details (I can, but I get a very poor fps). Granted, my demo seems locked in at Direct 3d, and I was playing at 1024x768x32, so your performance may vary. However, what I saw was the most lush, detailed fps world that I have ever seen. If possible, this thing looks even better than Unreal 2.
The level that you start in during the demo, is a beach front of some tropical island. The atmosphere was captured beautifully, with the sounds of sand, surf, and wind. The occasional tropical bird would squak or fly overhead adding to the detail. Of course, I don’t play First Person Shooters to admire my surroundings.
Combat is your standard “see enemy, shoot enemy, next target”, but this time around the AI controlling your enemy is truely advanced. Running into a group of bad guys and trying to peg them all will be very painful to you instead. I know it’s really cliche, and most developers never hold true on “revolutionary AI”, but even I was impressed by what I saw. I remember back when Soldier of Fortune 2 was announced to be the best thing in AI since Half Life. How you could hide in the jungle, and sneak up on unsuspecting guerillas. Yah right. If you’ve ever played SoF2, it was usually the AI seeing you through the bushes, and throwing grenades with more accuracy than Robin Hood. That said, in FarCry you actually CAN hide well enough in the bush that sneaking up on a small group of enemies is possible. But they do have good hearing, so stepping on a twig during your crawl could alert them. Also, sniping of one guy who happens to be talking to another guy, will actually alert the other guy that something really bad is gonna happen. In fact, if you are hidden well enough, they will stop looking for you and check out their dead comrade.
One of the coolest graphical effects I’ve seen to date is not only the way they die (the ragdoll physics are phenominal) but the way their momentum actually affects where they land. I shot one guy with my M4, who happened to be standing a foot or two from the edge of floor, that had water below it. One of those rice huts you see that are built on water. The guy flew back, off of the hut, and into the water. It splashed, and he actually sunk a bit (thanks to momentum and gravity) before rising back to the surface, bobbing their lifelessly. Then, of all things, you could see the blood as it dissipated into the water. Normally I don’t get so excited seeing blood, but the effect of seeing it actually dilute in the water really shows the power of this engine. As well as the developer’s attention to detail.
This game will definitely fall into the category of “Next Gen” FPS games. While you may need a computational powerhouse to get the full effect, I’d say it’s worth it. And those of you who can run this game at full steam, I envy you because you are in for a visual treat. Like I said, screw HL2, screw Doom3. We have a working “Next Gen” game right here; in fact it’s even due out before Hype Life 2, and Damn 3. Give this demo a try, you won’t regret it. "
"Over the past few weeks or so, I’ve been hearing alot of talk about FarCry at various forums that I hang out. Seeing as how the release of the single player demo was a couple days ago, activity on said forums has been increasing dramatically. In an effort to see what all the buzz is about, I downloaded the demo. After playing through the first level, I can see why this game will get alot of attention.
For starters, screw Valve and their Half-Life 2, and screw Id for their Doom 3. All they seem to care about is hype and marketing. I haven’t seen alot of hype or marketing for FarCry, and it looks and plays fantastic. The graphics are definitely next gen. On my ailing Athlon 1.4 (tbird!) with a meager 512mb of ram and an ancient geforce 3 ti200, I can’t even run this game at medium details (I can, but I get a very poor fps). Granted, my demo seems locked in at Direct 3d, and I was playing at 1024x768x32, so your performance may vary. However, what I saw was the most lush, detailed fps world that I have ever seen. If possible, this thing looks even better than Unreal 2.
The level that you start in during the demo, is a beach front of some tropical island. The atmosphere was captured beautifully, with the sounds of sand, surf, and wind. The occasional tropical bird would squak or fly overhead adding to the detail. Of course, I don’t play First Person Shooters to admire my surroundings.
Combat is your standard “see enemy, shoot enemy, next target”, but this time around the AI controlling your enemy is truely advanced. Running into a group of bad guys and trying to peg them all will be very painful to you instead. I know it’s really cliche, and most developers never hold true on “revolutionary AI”, but even I was impressed by what I saw. I remember back when Soldier of Fortune 2 was announced to be the best thing in AI since Half Life. How you could hide in the jungle, and sneak up on unsuspecting guerillas. Yah right. If you’ve ever played SoF2, it was usually the AI seeing you through the bushes, and throwing grenades with more accuracy than Robin Hood. That said, in FarCry you actually CAN hide well enough in the bush that sneaking up on a small group of enemies is possible. But they do have good hearing, so stepping on a twig during your crawl could alert them. Also, sniping of one guy who happens to be talking to another guy, will actually alert the other guy that something really bad is gonna happen. In fact, if you are hidden well enough, they will stop looking for you and check out their dead comrade.
One of the coolest graphical effects I’ve seen to date is not only the way they die (the ragdoll physics are phenominal) but the way their momentum actually affects where they land. I shot one guy with my M4, who happened to be standing a foot or two from the edge of floor, that had water below it. One of those rice huts you see that are built on water. The guy flew back, off of the hut, and into the water. It splashed, and he actually sunk a bit (thanks to momentum and gravity) before rising back to the surface, bobbing their lifelessly. Then, of all things, you could see the blood as it dissipated into the water. Normally I don’t get so excited seeing blood, but the effect of seeing it actually dilute in the water really shows the power of this engine. As well as the developer’s attention to detail.
This game will definitely fall into the category of “Next Gen” FPS games. While you may need a computational powerhouse to get the full effect, I’d say it’s worth it. And those of you who can run this game at full steam, I envy you because you are in for a visual treat. Like I said, screw HL2, screw Doom3. We have a working “Next Gen” game right here; in fact it’s even due out before Hype Life 2, and Damn 3. Give this demo a try, you won’t regret it. "