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  1. Chimera

    Ump .45

    Dang that is a sweet model. Though, by polys do you mean quads or triangles? So high poly, and a little bit of questionable smoothing, but it's still fricking sweet.
  2. Chimera

    WIP: Mp5-10

    Looking at your reference, I think you need to remove some of the ridges from the front stock. You might want to take some of the polys out of the barrel and put them in the two grips. Try and think about what the player will actually be able to see. Good start though!
  3. Chimera

    character type 1 for rivals (work in progress)

    For proportions I think we could use a dead-on front view. It's a little hard to guage things when it's at an angle. That being said, it looks to me like the neck might be a tiny bit too long. Oh and I tend to just ignore Ichi, he never likes anyone's models.
  4. Chimera

    ruger mkII for RIVALS

    Looking good. What's the /\ count?
  5. Chimera

    WIP: Desert Eagle .50

    Could you post a wireframe? I'm interested to see what those rifles did to the geometry.
  6. Chimera

    First model

    For a first model it looks good. I might suggest in the future trying to get the most out of the space in the picture. You could turn it a little so that it takes up more space in the image, therefore giving us more to comment on. A little less compression on the jpg would be good too.
  7. Chimera

    WIP: Desert Eagle .50

    What I meant before is that I never had found a picture of it with the slide back, so I didn't know how exactly the barrel attached to the rest of the gun. *edit Thanks for the links
  8. Chimera

    Red Tide Weapon Renders

    Aside from the shading errors and the before-mentioned folding stock issue I think they are coming along fine. The grip on the glock might could use some help though. It's a little on the blocky side.
  9. Chimera

    WIP: Desert Eagle .50

    I think it's coming along nicely. Some wires would help us crit it a little more though. I've actually been working of a DE as well, but there were a few parts I couldn't find refrences (under the slide and such). Your model helped clear that up a little. Thanks!
  10. Chimera

    Neotokyo - Two new guns + concept candy [56Ker's beware]

    heh, still continuing your crusade against the standard set of weapons?
  11. Chimera

    Neotokyo - Two new guns + concept candy [56Ker's beware]

    Like everyone else already said... that concept art is friggin awesome! Th only thing that jumped out at me with the models was the sharp edges on the rifle. It seems a little off how the prefectly flat sides go to being all smooth underneath. But maybe that's what your future rifle is...
  12. Chimera

    Hell Blaze MP5 Media

    Looking pretty good there random. Got any wires or /\ counts for us?
  13. Chimera

    First Try

    That cookie pin thing you've got going on could be solved by making the middle hollow. That way it would be a ring and not a disk. As for the mac 10, I'd say you're doing fine for a beginner. Rounding things out may prove tricky, but it's worth putting effort into. Keep it up man, you'll...
  14. Chimera

    Good/Bad Idea?

    Lightwave works similar to the way ORB does it. As long as the hi and low poly models have similar UV maps, all you have to do is run the command and it spits out the normal map as a TGA.
  15. Chimera

    Good/Bad Idea?

    I've played around with normal maps a little so far. I think it'll be great for future games (and current mods planned for those games). We'll be using it in our mod to some degree, but I'm not sure how much added detail you could get by normal mapping a mafia guy in a suit :) Faces and...
  16. Chimera

    CW:MP: Ak-102, Ruger MP-9, L-96

    Sweet Ruger. There seems to be some shading weirdness on the AK's stock. No /\ counts?
  17. Chimera

    HiT-SQUAD: Skinned Mini Uzi

    Thanks for the comments, I'll be sure to pass them along. The skin is at 1024 x 1024.
  18. Chimera

    Neotokyo Supa WIP Model Pimp - First character and a new tank :)

    That's a dang fine mech-tank-thing. Sweet job on it. You might could redistribute some of the polys from the nipple area on the players model. Looking good so far.
  19. Chimera

    HiT-SQUAD: Skinned Mini Uzi

    Here's the latest from our new texture artist: Sorry for the size, but I wanted it to load fast. For the large shot look here: http://www.hit-squad.net/weapons/miniuzi_skinned.jpg
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