well we can't expect everyone to be happy with the mod..so we'll just have to go with the majority ;)
after all, everybody has their own different opinion on how black mesa should look.
Heres something I made for a client a while back, as you can see you don't really need that much polys to make an ear..all you need is a basic understanding on how it flows. This isn't that accurate, but it was a rushed job :|
You can fake it somewhat by assigning the image to the skylight (assuming you use max), setting a value around .7-1 and add some area lights to follow the lighting. I usually just use this since I don't really have a good camera or a lightprobe/ornament :P
Cannonfodder made that, so most probably that IS the official site :hmph:
try using studiocompiler, its an updated version of it..with added features.
And next time, try google