when I checked now I got all the textures (both CS : S and HL2 ) ... can I use them for my counterstrike map or will the HL2 textures look like big error signs?
make an entity (the lightbulb icon).... make it prop_static... with the entity selected, go to properties.... choose world model... browse thru your props till u find the cars... choose one ... click done
"Add -console to the launch options.
Start the game.
Once ingame type, for example "bind F3 toggleconsole", without the ", This will bind the console to F3. Happy gaming ^__^"
not working for me
questions:
* I check the dev console in the advanced setting for keyboard
* cant get...
when u compile it it turns to a bsp-file... just look where you have configured hammer to put the finsihed bsp-files, copy it from that location and paste it in the maps dir. Then it should work :)
What is the best way to make a fence. I'm gonna use a lot of fences in my map and so far I've used props, but I think it will be more computersaving to use a brush instead.
How do I set the fence texture on the brush so it does not act like a "wall", that is ; is transparant, and make the...
E-force got some brand new, ink still wet, conceptart of two of the fighting men of the european union:
and we also have a question for the community;
do you want to model these guys into player models?
If you feel up to it, please go here for further information ...
found out it myself; easiest thing ever; just use the texture tool to select :)
Edit *thanx, just had the window opened and forgot to update. Thanx a bunch. Great forum :)
I just want to select a single face, an be able to work with it ( as I've learned this, a box concist of six "faces" or sides, I want to able to choose just one side), basically making indoor/outdoor- textures to walls and nodraw-sides.
but I always seem to choose the whole object, so how do...
I have yet to isert any light into my map and still is very bright. How do you get the settings for the light to be as they should?
Right now it's just real bright everywhere and no shadows. And I want to change that so I can start working with the lightning.
...but this happens when trying to play the normal CS:S , not with any custom maps, just the official ones. Anyway I found that when I restart the comp everything goes back to normal. Annoying but waddahell.., thats life with these cans. Nothing work perfect :)
After using the SDK to try and make my first map, CS:S is too bright.
No shadows, and everything is lit up as well.
This might give me some tactical benefits (no one can hide in the dark) but it looks damn ugly and I want to change it back.
I'm sure someone know the "fix" for this...