I believe you can use XSI, not sure if the mod tool works, or if it has the 7,500 limit or something else that prevents map exports. If that's the case then the full version of XSI is $495.
There is definitely something hosed with Hammer, ASUS probe pops up and tells me it's out of resources, there is definitely something not watching it's memory usage properly. For now it seems the only hope is to save early and save often.
Hmm well I just select the orange grid in my texture browser as most of the time I make walls, and then switch it to the gray for floors. It's a little easier if you type in dev/dev_measure as a filter.
I'd guess it relates to legality issues, probably stemming from publisher relations. And you know not everyone uses XSI, why should they have to download something they don't need ?
I'm pretty sure that anything you want to export needs to be a single mesh, and therefore will have to use the sub-object setup unless max has changed quite a bit.
there is no support for Maya PLE, you need a full version of Maya to export anything into HL2. XSI has a free version that exports to HL2 here:
http://www.softimage.com/products/Mod/v4/
(If you already have XSI exp for HL2 get this new version it's based off of XSI 4.2 and has a limit of...
I think what probably happened is that the ship itself was clear of the brush but the crate wasn't. I would guess that the template spawner doesn't take into account the crate, and it simple spawns the enemy within a certain radius of itself if you don't set a spawn target. Also it might relate...
At the top of this forum there is a video tutorial on getting started. Honestly we can only help so much because we're all learning the system as well.
create a brush, texture it with the "trigger" texture, then select it and hit control-T, then choose trigger_once or trigger_multiple. If you need help setting up the entities use the help button.
Hmm my personal opinion is lose the UT lighting, though some have said they like it, I'd change the red to be more subtle. The pitted floor area looks inconsistent with the material, it seems like it'd look better as a small brush converted into a displacement map. The hallway seems overly...
Are you trying to change the game configuration in Hammer, or in the SDK launcher ? Because you need to choose the configuration on the launcher not hammer.