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  1. Firegold

    S52-M Jet

    they're coming for my ass... i'm also working on getting some more detail on the model
  2. Firegold

    Airwolf

    it's supposed to be a map prop, so i'm trying to keep it as low as possible the skin should make up for the lack of detail =P
  3. Firegold

    Airwolf

    1390 tris made in max5 for G.H.O.S.T. Op's
  4. Firegold

    S52-M Jet

    í don't model that much anymore, so that might be the reason btw i didn't make the render, lonewolf did (i would've fixed it =P)
  5. Firegold

    S52-M Jet

    i modeled it in 3dmax and it was skinned in PS i guess and yes it does look a little square, but it's a hover/jet type thing pc is stated on the picture (664) ps. there is no bumpmapping it's a 100% illuminated texture i guess
  6. Firegold

    S52-M Jet

  7. Firegold

    [WIP] Desert Eagle + question

    u gots lots of wasted polies
  8. Firegold

    Desert Eagle By IchI

    how about not making the circle on the grip at all and skinning it on it's quite useless to model it
  9. Firegold

    Desert Eagle By IchI

    it's not v accurate and has ALOT of wasted polies try getting some more refpics or summin
  10. Firegold

    3DS Max 6 out.. will u upgrade?

    i heard 6.0 is pretty buggy =|
  11. Firegold

    MP5K&STRIKER&M3A1 for Rivals OCR

    nice models, gotta work on ur accuracy tho
  12. Firegold

    H&K MP5 SD6 Model/Skin & Ingame 56k beware !

    lowpoly weapon modeling is one of the easiest things to do =|
  13. Firegold

    3D Max question now :)

    convert to editable poly then select the 2 edges, right-click and connect
  14. Firegold

    Most promising looking mods for half life 2?

    i say GHOST OPS 2, but that's just b/c i work for them =O :afro:
  15. Firegold

    Raycast Poly Selection in XSI (bug?)

    just select the surrounding faces from a side view and then just deselect the stuff u don't want
  16. Firegold

    my first mp7 model

    try to actually model it instead of just tracing the edges
  17. Firegold

    H&K USP Match

    it depends on what ur modeling, if you model it correctly it doesn't really matter in 3d max you can also just add them first and remove them so the geometry will still be the same
  18. Firegold

    H&K USP Match

    it's not gonna **** up the structure of your model if u know how to model weapons =P
  19. Firegold

    H&K USP Match

    nice ank... pc is a bit high tho
  20. Firegold

    Ump .45

    incorrect, you can easily take off some polies on the RIS parts anyway it's still nice
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