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But I`m not the one stating they are just for gimmicks, and that can also be used to describe any game.L3adCannon, that argument can be used for ANY game that's not out!
But I`m not the one stating they are just for gimmicks, and that can also be used to describe any game.
It`s a new neat thing to you, to me it`s a feature that will help to get past certain parts in the game.
But people saying things that would make absolutley any shooter look shit, outdated and pointless and making it seem like it only applies to Crysis is a bit weird.
If Crysis takes the best bits of Far Cry with the impressive visuals we've seen so far it'll be great fun. I'm hoping for a more cerebral approach to fighting this time - basically something you can't just switch off for and run and gun your way through - and no rocket launching Trigen sillyness. I'm also hoping for a time machine and 1000 pounds so I can go into the future a year or two and buy a rig that can play this game at a decent frame rate
The thing that really pissed me off about the video was when he tried to shoot the wood holding the boat up, and the wood didn't break, then he threw a grenade at it and it still didn't break.
Wtf was up with that?
The thing that really pissed me off about the video was when he tried to shoot the wood holding the boat up, and the wood didn't break, then he threw a grenade at it and it still didn't break.
Wtf was up with that?
Well, judging from the fact that it took'em a comp with a Core 2 Extreme and 4 gigs of RAM to run it on high-settings in DX10 mode, maybe..I baught my new pc in december thinking crysis was going to be released in march boy was i wrong. Should still be able to run it on high settings though.
Well, judging from the fact that it took'em a comp with a Core 2 Extreme and 4 gigs of RAM to run it on high-settings in DX10 mode, maybe..
I myself bought a new comp last year but have decided to buy a new one around Q4 next year and give away this one to a friend.
Core 2 Duo E6600 OCed on clock cooler to approx 3.2 Ghz(Stable too), 7900GT OCed to hell), 2 gigs of high-end RAM, same as yours infact, and a Sounder Blaster X-Fi Fatal1ty FPS Pro, none of the other specs matter all that much when it comes to gaming.
I know it isnt exactly the best comp around but keep in mind I bought this in September 2006, and back then it cost me a fair share of money..
I love that game. For all its flaws, it was way ahead of its time. If only someone could figure out the hand control.What I'd also love is for a remake of Jurassic Park: Trespasser on CryEngine 2, if you didn't play that game, it was actually the FIRST commercial game to have physics, it even blended animations with physics for the dinosaurs etc, it was quite a good game imo but cumbersome controls messed it up.
This is sorta offtopic but I'm amazed no-one's ever done a commercial open-ended zombie survival game, aren't you Uriel?
I agree with you 100%. The idea blows. It seems like it will take the fun out of it. Like, just make it totally lame like a cheat code. I mean seriously, don't you just pause the game, and change your attributes basically - just like a cheat code? ****ing lame. I really really don't like it, but I haven't tried it, and they seem so damn proud of it, maybe it can't be bad.The thing thats making me kinda skeptical about Crysis, is all the nano-suit features and weapon mods. Reasons being because
A) Other games have done them before and it wasn't really a big thing when they did them, but for some reason it is now. and -
B)In the end all its doing is giving you more options to shoot a guy.
I mean, Deus Ex at least can you mod canisters that forced you to choose one of 3 possible abilities. You couldn't switch them at the drop of a hat. It actually affected the game in some way. Whereas the nano-suit abilities look like you can just swap and use anyone at any given time and you'll need is wait for your suit to charge. Your choice of ability only affects you momentarily and doesn't impact how you'll have to play the game from that moment on.
It's like a lamer version of the Deus Ex nano-mods isn't it.
This is sorta offtopic but I'm amazed no-one's ever done a commercial open-ended zombie survival game, aren't you Uriel? And yeah, it would be sweet on this engine, though the question is how well would the CryEngine do a tropical environment..
a) If was fun, not sure how "big" people consider it, but they were fun. It's seems to be very well done and interactive this time around.A) Other games have done them before and it wasn't really a big thing when they did them, but for some reason it is now. and -
B)In the end all its doing is giving you more options to shoot a guy.
Your choice of ability only affects you momentarily and doesn't impact how you'll have to play the game from that moment on.
It an action game, that`s what the suit is for- kicking people`s ass in a different, cooler way. Sure, sometimes you gonna need it to solve a puzzle or two, but making the whole game like that would be boring.I think they have an opportunity to do something interesting with the nano-suit, in the same way Valve worked the gravity gun into their game. Sadly in the videos all it has shown, as Sparta said, is another way of shooting the bad guys. Pretty mundane.
It an action game, that`s what the suit is for- kicking people`s ass in a different, cooler way. Sure, sometimes you gonna need it to solve a puzzle or two, but making the whole game like that would be boring.
I want action, not chess. Not every single game has to be rpg/fps with puzzles, etc in em. Some should stay pure fps. I got other games for thinking n shit.
The biggest problem with the CryEngine is that it is, quite frankly, just jungles.
a) If was fun, not sure how "big" people consider it, but they were fun. It's seems to be very well done and interactive this time around.
b) Not quite; crysis gives some more tools to be creative (like HL2's gravity gun). I think it would be fun to try to use the various abilities to do things like...melee every enemy in the level or setting up traps and stuff like that.
c) That's a little win/lose. The lose is that you can't increase the aspect of the game that interests you most (I want to have super-run & suer-jump, screw armor & stealth). The win is that choosing a path doesn't lock you out of other aspects of gameplay & you have a whole array of abilities/customizations/gadgets to play with at any time.
"That door is locked & you're f***ed because you can't lockpick NooB"