New Picture of Deus Ex 3

Yea it does. You had to choose which limbs/body parts to heal and which to let get crippled.

You'd ban someone for differing opinions? What kind of fascism is this?

The best kind. My kind.
 
deus-ex-3-20100304032931890_640w.jpg


SNAKE?
 
Pff, he should use the neckbeard-removal implant.

Also, kinda stopped caring about Deus Ex since Deus Ex since the combat was so incredibly shit. That's just not forgivable.
 
An image of a lit Zippo lighter isn't a ****in teaser, developers these days don't know what the hell they're doing
 
OMG IM SO EXCITED!!! GOTY MATERIAL A+++
 
An image of a lit Zippo lighter isn't a ****in teaser, developers these days don't know what the hell they're doing
Seriously. This teaser makes me more excited about smoking than about DX3.
 
Pff, he should use the neckbeard-removal implant.

Also, kinda stopped caring about Deus Ex since Deus Ex since the combat was so incredibly shit. That's just not forgivable.

The game is more than the combat IMO.
 
The game is more than the combat IMO.

Sure, but I don't see why satisfying combat and the other stuff should be mutually exclusive. Combat is still a big part of the game and when a big part of the game sucks, it's a huge turnoff.
 
What sucks about it? I've never had a problem. Although, I always go the stealth kill approach so I couldn't say what its like to do the guns-blazin style of combat.
 
Combat doesn't really work in DX. You always stand still, and shoot who comes through the door - that's all.
 
You play really lame then. Crossbow tranq darts + gas mines = fun combat.
 
I don't play that way. I only told you how it works if you choose to fight, instead of using stealth.
 
I always played Deus Ex as a pacifist who branched out into indiscriminate stabbings as soon as they were presented with a shiny sword. But yeah, the guns were pretty rubbish. Thing is, plenty of games had rubbish shooting mechanics back then (lest we forget the game was developed on the same technology that gave us the fancy spud-gun simulator Unreal), and Deus Ex had so much going on besides, that a few wanky guns were nothing to concern yourself with.
 
You play really lame then. Crossbow tranq darts + gas mines = fun combat.

Same here...the only time i tried to use a machine gun was in that places where the

hybrid sectiods were

and i couldn't shoot anything because i wasn't trained for that type of weapon.


Man i almost forgot what an epic game DeusEx was. Both in length and entertainment.
 
Sure, but I don't see why satisfying combat and the other stuff should be mutually exclusive. Combat is still a big part of the game and when a big part of the game sucks, it's a huge turnoff.

I never said they were exclusive. I think Deus Ex's combat is just serviceable, but it works when you consider everything else the game has going right for it. I always played a more stealthy character who tried to avoid combat (or just tranq the shit out of everybody), so I tended to avoid that aspect any way.
 
I think this will suck but nevermind. Regen health and no shadow stealth ect. Omens.

I loved deus ex.
 
After reading all of this, it sounds like Deus Ex: Human Revolution has the potential to be absolutely fantastic.-
http://forums.eidosgames.com/showthread.php?t=86841

Synopsis sounds excellent, and so does the gameplay they are aiming for.

I honestly don't get what all the fuss is about, other than typical fanboy jerk off rage. The only problem I have so far from what I have read is the "new cover system".

yes please-


WHO IS DEUS EX: HUMAN REVOLUTION'S PROTAGONIST?
The lead character is Adam Jensen, a security response specialist who's been handpicked to oversee the defensive needs of one of America's most experimental biotechnology firms. You, playing as Adam, are all-human, all organic.... for now, that is. You start pure, but as the story unfolds you are forced to augment yourself in order to survive and achieve objectives. Adam has a history leading up to the events that start the game, so his background is well fleshed out and we will learn more about him and his past, and his future, as the game progresses.


WHAT IS THE GENERAL STORY INTRODUCTION/PLOTLINE OF DEUS EX: HUMAN REVOLUTION?
Deus Ex: HR is a prequel and set in the year 2027 (before the events of DX1). One day, the path of Jensen's life is unexpectedly changed as a team of Black-Ops commandos break into his company's headquarters and (using a security plan from Jensen's own hand) a mass slaughter ensues. From there on out, Jensen is caught up in a conspiracy that's going to see him struggling for his life. The story and conspiracy elements are every bit a Deus Ex game and it will take the player around the globe. It's huge and the conspiracies are multi-layered.

JC Denton won't be born for two years and there are no known cases of human nano-augmentation, only mechs like Gunther Hermann and Anna Navarre. In Deus Ex: HR, you'll get full-blown, heavy-duty body part replacements, rather than clean and invisible sub-dermal nano-tech. These upgradeable implants don't look quite like the clunky 'Roboscopian' attachments that we saw on Gunther and Anna, they've been visually redesigned to be closer to modern-day prosthetics: smooth skintone plastic plates cladding a steel endoskeleton.

combat is not more frequent than DX1, not more important, just better in the instances in which you will use it.

The design has been updated to utilise a cover system should you choose to engage it. As the game is first person, it is only if you press a key when up against a wall that the view changes to third person perspective.

Since a Deus Ex game is primarily a single player experience, DX: Human Revolution will not have a multiplayer component. The dev team wants to focus 100% on delivering the best single player game possible.

WILL THERE BE CHOICE & CONSEQUENCE/SOCIAL & CHARACTER INTERACTION?
Certainly, choice and consequence is at the heart of the experience. It won't be trivial choice either - your decisions will have a big impact on the game. If they're aren't consequences, then you're not really making a choice at all.

The social aspect of the game is extremely important and you play with your own ethics, your own morality. There will be chance encounters and certain experiences that the player may or may not choose to interact with, and you can't undo a choice you have made. Engaging other characters in dialogue is where you find much of the heart and emotion of the game. Having one-to-one conversations, advancing the plot, learning new things and questioning people will offer an immersive experience. The dialogue system in DX:HR is very unique and the team is focusing on having characters emote and react far more realistically than other games of late. Reading body language and social psychology will come into play.
 
All very well and good (actually like the sound of it--bar the cover system, though thankfully it's optional). Unfortunately I still stand firm on my regen health aspect. Not to mention it's a simplification of skill, but how can they explain it in a prequel where nano-bots aren't used? The entire concept just makes me rawr.

Not that I won't play it due to that, I'll just feel like the devs were forced to do it to appeal to the wider audience of casual gamers, who probably wouldn't give a shit either way.
 
Loved that thread ZT, made me very excited about this game. Looking forward to whatever they show at E3 (hopefully gameplay).
 
I honestly don't get what all the fuss is about, other than typical fanboy jerk off rage. The only problem I have so far from what I have read is the "new cover system".

The fuss comes from the first sequel which was a major, major let down. Can't blame us fans for being a little pessimistic with that bitter taste still lingering. Plus some of the first bits of info was that the stealth mechanic was dumbed down and regenerating health was in. Thats all we really had for awhile, so I don't get how you don't get what the fuss was about. Until recently it sounded like it was going to be the same garbage we got the second time around.

I will admit though that its got potential. I may not like parts of it (cover systems never bothered me really) but a lot of the other stuff they mention makes it seem like they're on the right track. Would be cool if they release an SDK for mods, which would really solve all of it.
 
Gotta say I am pumped :D

I don't expect it tomatch the first obviously but better than IW? Certainly possible.
 
Invisible War is not a bad game.

I agree actually I enjoyed Invisible War. I just think this has a chance at really being a better game than that.

Yeah sue me I like deus ex 2 :|
 
Invisible War is not a bad game.
Problem being I can't get over the fact that the box says Deus Ex on the box. It was an ok game otherwise. No way near as enjoyable as Deus Ex itself though.
 
So what if it has Deus Ex on the box? It's a perfectly acceptable continuation of the universe. Certainly its gameplay and scope is so much less than its predecessor, but I wouldn't let that de-construct it. I played through them both quite recently and I thoroughly enjoyed Invisible War, in all its cyberpunk glory.
 
It's good, just like C&C3. But just like C&C3 I'd rather prefer to replay the previous game over it.
 
Invisible War is not a bad game.

It is certainly not. It is not perfect, but it is still a good game that does a lot of things right.

I don't see it so much as a sequel, but instead a sort of "extension" from the first game.

The fuss comes from the first sequel which was a major, major let down. Can't blame us fans for being a little pessimistic with that bitter taste still lingering. Plus some of the first bits of info was that the stealth mechanic was dumbed down and regenerating health was in. Thats all we really had for awhile, so I don't get how you don't get what the fuss was about. Until recently it sounded like it was going to be the same garbage we got the second time around.

I think it's funny how everyone is claiming the new stealth system to be "dumbed down". The stealth system of Deus Ex 1 was dumb, people; there were pitch black shadows EVERYWHERE for you to crouch in as you hid from enemies RIGHT IN FRONT OF YOU.
If anything, the developers of DX:HR are telling us that the stealth system is more intelligent and challenging because you wont have convenient shadows to retreat to all the time.

Also I'd like to note that stealth was better in DX:IW.
 
The stealth system of Deus Ex 1 was dumb, people; there were pitch black shadows EVERYWHERE for you to crouch in as you hid from enemies RIGHT IN FRONT OF YOU.
implying anyone hid in Deus Ex
implying every encounter after China wasn't rushing at enemies with speed enhancement and dragon sword
lol stealth
 
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