VictimOfScience
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Seconded.Moar thi4f!!
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Seconded.Moar thi4f!!
I think it's also important to note that the combat in Deus Ex also blew chunks, leaving dirty smears on the wall that you can't scrub off no matter how hard you try.
This is true however. The action was only fun by the time you got the dragon tooth sword and it turned into a hacking fiesta.
I liked Invisible War once I convinced myself that it was called Invisible War and not Deus Ex: Invisible War. The setting and atmosphere is really good, as well as the writing and voice acting, but almost everything gameplaywise was balls.
I liked Invisible War once I convinced myself that it was called Invisible War and not Deus Ex: Invisible War. The setting and atmosphere is really good, as well as the writing and voice acting, but almost everything gameplaywise was balls.
Because Deus Ex didn't have strength augs, or silent running augs, or cloak augs...
:|
You also have to remember that augs probably seemed more potent in IW because they ripped out the skill system from the first game which made up half of the player's experience. Gunplay and physics improved (if you could get it running above 20 frames per second) but come on, guys. We all expected that shit. Whereas Deus Ex felt like it was trying to offer the most it could in its era, IW didn't feel fully realized. The actual shooting still didn't feel up to par with most of its peers, the physics were floaty and crap, and the environments all got crammed into areas the size of a ****ing shoebox. Whatever trade-offs or improvements that were made to the series sacrificed a lot else.
Did you have the scope attachment on the pistol as well? Those three guns and the occasional Assault Rifle were all I used for the whole game.
http://www.youtube.com/watch?v=5DAPXMZk2iw
It's Adam Jensen, head of security at the biotech corporation Sarif.The main character (JC Denton?) looks like a buff and cool version of the lead designer. I couldn't help but notice that as he was talking with the poster right beside him, and the character's face being turned the same way as his.
The music in that video reminds me of how much I love the music from the first game, even if the MOD format for the Unreal engine sounds really dated by today's standards. And all my complaints about IW aside, I thought it made a worthy and more fleshed out followup to the original's soundtrack.
It's a shame Alexander Brandon won't be returning for Human Revolution. I just hope they have somebody who can do the series justice.