Official Bad Company 2 thread - no beta talk here!

One of my good friends is moving to California this weekend, so we need to make sure hes hung over for the drive.
 
One of my good friends is moving to California this weekend, so we need to make sure hes hung over for the drive.

I hope he's not going there for a job, cause we don't got none.
 
If Friday is out, how about Saturday or Sunday? I'd already be happy playing with a squad of HL2netters, but a full server would be even better ofc.

Also gg Unfocused, that was fun. I would have said it on Steam but it is being a bitch again tonight.
 
game is becoming much more enjoyable to me the more i pick up other peoples kits, more specifically someone that has defibs. the game ****ing sucks right out of the box if you're playing 2/3 weeks after release and for some reason you're landed in a game with level 20/25's with nothing put peashooters and your dick in your hand when instead people are screaming out for medi boxes and power tools.

having a lot more fun with it now, still gripes here and there. i think my biggest issue is that the maps feel a lot smaller than in the first BC, or at least the layouts feel more linear and streamlined and this is evident by everyones most major issue in this thread - snipers/recon. it seems a few of maps are really far too open and simple for snipers to reign hell (i also see what everyone was talking about with magnum rounds) because they were NEVER a problem in the original BC. i can't go 10 metres without hearing the crack and hiss of a rifle going off which to be honest, makes for some ****ing cool-as pepper-potting movements between cover, but is also a proper ****ing ballache.

i also see what people are talking about with the M60. i don't even see it fire half the time before i hit the floor, the guy will just look at me.

hopefully going to rise above all of this with more unlocks.
 
Picked up Bad Company 2 today. It's freaking awesome. I can't really understand what the hell is happening in the story, but it's cool. The sound effects in surround sound are what make the game for me. I mean, there are lots of other great things about it, but man everything sounds so real. It sucks you in. Gonna try some multiplayer later tonight.
 
I played half of the first level of the single player and got bored..
 
I played single player on hard, beat the intro level and played the first real deal for about 10 minutes where I died a bunch, so I haven't played it since.
 
I got to the point in the SP that I killed the first guy, then realized my stutter only happened in multiplayer and quit. Last time I touched it.
 
I played half of the first level of the single player and got bored.
It's shit.

having a lot more fun with it now, still gripes here and there. i think my biggest issue is that the maps feel a lot smaller than in the first BC, or at least the layouts feel more linear and streamlined
That's the main issue I have. The maps are so compressed that you can barely stand anywhere for five seconds without getting shot at by someone. There's 10x more knife kills in this version. I don't get why they'd go in that direction.

I find the shooting a lot better than BF2. I don't have to shoot them a million times before they die now.
 
I find the conquest maps to be better than the rush ones.
 
In design maybe so... but Rush gameplay feels much more cohesive.

Absolutely. It's a concentrated battle rather than two or three different battles going on at one time with a few lone wolves just putzing about.
 
Bleh I really dislike conquest on it, its just a constant running backwards and forwards. Rush keeps the gameplay centralized to one area of combat at a time and although its sounds linear it actually flows soooo much better. Squad deathmatch is fun too with mates.
 
Rush gameplay is more cohesive, but it's also chokier and spammier. Because of the difference in gameplay conquest maps are far much more open in terms of flanking.

Personally I prefer Conquest because I prefer the type of gameplay it emphasises, though your milage may vary.
 
Rush gameplay is more cohesive, but it's also chokier and spammier. Because of the difference in gameplay conquest maps are far much more open in terms of flanking.

Personally I prefer Conquest because I prefer the type of gameplay it emphasises, though your milage may vary.

That's true and, thanks to the current system of no autobalance, it can get horribly one sided to the point where the defense is basically spawn camping the attackers. But a well balanced game with people that know how to make use of their classes properly is fantastic.

You know I found out recently that spotting has a hidden cooldown if you hit it too many times. Hitting it a lot less has given me MANY more spots and also seems to increase the effectiveness of the spotter scope, which seems to use the same cooldown for overuse.

Also, I got a 201 point marksman shot headshot which broke my previous record of 194. Except it took me like 5 shots with the SV98.
 
got the defibs. game is now really good.
 
The Neostad 2000 is a beast. I love it. I am using it with the 12 gauge perk and magnum ammo. Up close nothing beats it. It basically means instant death for whomever gets in front of it. It is also still effective on medium range, although one shotting is out of the question then. Plus you can use it with every class which is also a plus. It is my favourite weapon in the game so far.
 
game is being a right pain in the arse tonight on the 360. i'm getting loads of lag and not being able to connect to EA online, and when i do get into a game barely anyone else is there. hope it's server trouble and not my internet causing me grief.
 
Yeah me and my mates's xbox's crashed a few times while playing tonight :S

Also the Thompson is an absolute beast. Cannot wait to get a red dot sight for it.
 
game is being a right pain in the arse tonight on the 360. i'm getting loads of lag and not being able to connect to EA online, and when i do get into a game barely anyone else is there. hope it's server trouble and not my internet causing me grief.

Seems to be a lot of lag for everyone all of the sudden.
 
Yeah I was getting a lot of lag today and it was ruining it for me. It started about 9:00 eastern, before that it was perfectly fine.
 
there are some games where a bit of lag isn't to bad, often bearable, but BC was never one of them. it was either lag and don't play or just play, no compromises. you just feel so heavy and sluggish, constantly moving two steps back with every foot forward... urgh, i see it's still the same in this. hope it's all better tonight.

really enjoying panama canal, just wish it was a rush map. love the setting.
 
Tried the multiplayer for the first time just a few hours ago and... there were not that many people online. :|

First match it was me against two other people and then I quit that and was hooked up with a match only half full. And the game seems way quieter than the beta/demo.
 
Tried the multiplayer for the first time just a few hours ago and... there were not that many people online. :|

First match it was me against two other people and then I quit that and was hooked up with a match only half full. And the game seems way quieter than the beta/demo.
Try going to the server list rather than 'Play Now'. Play now can either throw you in a great game, or put you in a game that has no one in it. It's kind of broken in that sense.

Just be sure to filter your search results in the server list to avoid it taking forever to get a list.
 
Can someone clear a few things up for me?

When you throw a medpack how long do you have to wait before it heals? Do you have to crouch over it or does it have a range? Does it only work when the "heal sound" activates?

And if I spot someone is it just for my squad or the whole team?
 
Can someone clear a few things up for me?

When you throw a medpack how long do you have to wait before it heals? Do you have to crouch over it or does it have a range? Does it only work when the "heal sound" activates?

And if I spot someone is it just for my squad or the whole team?


Med kits and ammo packs heal/supply in intervals. I don't remember the exact time but it's something like 2 or 3 seconds, though medics have a perk that decreases this time. You merly have to be within the range of either for them to heal/supply you. Medics also have a perk that increases this range (it is possible to have both, thus becoming a healing machine). I wasn't even aware there was a heal sound but then again I don't pay attention. You don't have to crouch or anything, though it's prolly safer than just standing there where snipers can hit you.

If you spot someone it spots for your whole team. You get more points if someone on you squad kills the target than if a non-squad teammate does... but that's how it is for every action for which you receive points.
 
It wouldn't work as a rush map though, they can't be that open.

they would need to alter it, much like they edited a few maps in BC when they turned some rush maps into conquest.

basically, i'd like to see a rush map with that setting. africa harbor is a bit bare, whereas panama is this really lovely looking warzone. crazy detail.
 
I'm disappointed with the 40mm smoke grenades, the smoke lasts for like 4 seconds. I was expecting an actual cover of smoke..something I could use to capture a flag or an m-com. But with this...I barely have any team to even run to my smoke before it's disappeared.
 
I'm disappointed with the 40mm smoke grenades, the smoke lasts for like 4 seconds. I was expecting an actual cover of smoke..something I could use to capture a flag or an m-com. But with this...I barely have any team to even run to my smoke before it's disappeared.

Well considering you have two + infinite if you put down an ammo kit... I think you can keep it up. Are you sure it's 4 seconds? I've rarely used it but... I feel like it hung around a little longer than 4 seconds.
 
I'm disappointed with the 40mm smoke grenades, the smoke lasts for like 4 seconds. I was expecting an actual cover of smoke..something I could use to capture a flag or an m-com. But with this...I barely have any team to even run to my smoke before it's disappeared.

they get rid of the dots on your body if an enemy spotted you i think....and like said before shoot a lot of them and you're out of sight for a short time

also for those noob toobers out there

http://www.youtube.com/watch?v=x-k4i0JBs8E
 
apparently there's a distance thing with smoke grenades, the closer you shoot them the shorter their duration. But apparently if you shoot them too far the smoke isn't very thick...seems weird
 
I had a great time using the smoke attachment on Valparaiso and Isla whatever the other day. You've just got to remember that the ammo crate resupplies smoke grenades instantly. When things turn into a complete cluter**** of a stalemate as they often do, just sit on an ammo crate and spam the living shit out of everything in and around the objective and your teams approach.

Maybe I was just lucky, but nearly every time within 20 seconds my teammates were actually moving forward and getting the crates armed in the confusion. Then just smoke the M-COM once and lay down a thick screen between the crate and where the enemy will be generally be coming from. The enemies rushing to defuse won't be able to see shit until they're actually on the crate itself, where they're quickly gunned down by your waiting teammates. It can definitely work well in the right situations.

When you're defending smoke can be useful too - especially when your team's trying to disarm a badly exposed crate. It's pretty tough when the entire enemy team can take potshots and snipe you from a mile away. Just putting up a quick screen can make all the difference.
 
I had a great time using the smoke attachment on Valparaiso and Isla whatever the other day. You've just got to remember that the ammo crate resupplies smoke grenades instantly. When things turn into a complete cluter**** of a stalemate as they often do, just sit on an ammo crate and spam the living shit out of everything in and around the objective and your teams approach.

Maybe I was just lucky, but nearly every time within 20 seconds my teammates were actually moving forward and getting the crates armed in the confusion. Then just smoke the M-COM once and lay down a thick screen between the crate and where the enemy will be generally be coming from. The enemies rushing to defuse won't be able to see shit until they're actually on the crate itself, where they're quickly gunned down by your waiting teammates. It can definitely work well in the right situations.

When you're defending smoke can be useful too - especially when your team's trying to disarm a badly exposed crate. It's pretty tough when the entire enemy team can take potshots and snipe you from a mile away. Just putting up a quick screen can make all the difference.

Smoke is also great in Rush maps where you get to choke points. Rather than hope for enough distractions or people sneaking around, you can lay down enough smoke to ward off recon and sniper-medics to move forward and out of a choke point. It works really well in Valapriso and whatever that snow map is that's has no vehicles. I still don't use it much, but when I have it has been effective at giving a slight advantage... if you place it right...
 
Anybody try the new 197.13 driver release yet? I Am too lazy to install it.
Well, unless there's a performance increase.
 
i'm really looking forward to unlocking the smoke grenade underslung. as it stands, when i do play assault (rarely right now), i barely use the grenade launcher except for taking pot shots at tanks or attempting to remove cover which is really what they are for - i cannot stand people using them as cheap kills up close, though fair enough if you get a kill from afar... like a really random luck kill or whatever.

but yeah, i want it to put up cover and shit.
 
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