Triggerhappy41
Newbie
- Joined
- Sep 24, 2003
- Messages
- 472
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well, this was quite a read.
Phantom was too stubborn to admit that making a 'good' Human model (animations, emotion, proportion) is actually harder than making a 'good' car model (animations and proportion, but those are found in blueprints).
Where could you go and find a good blueprint for a human lol. I suppose you could use motion capture for animation, but it still takes a good modeller to prevent funky collisions and the like.
car animations might be a little tough, but its all physics anyway.
He only praised replies that supported him. People that do that and make posts, and then proceed to get mad at critique piss me off. Of course the thread went to hell when everyone was teaming on him till he left, but the simple fact is, both types of models (ones like cars and ones like humans) are needed for a great game, and the better quality the model, the better the game. Its sad to see him go, because he could have made some kick ass vehicles for the characters that someone else could have made
Phantom was too stubborn to admit that making a 'good' Human model (animations, emotion, proportion) is actually harder than making a 'good' car model (animations and proportion, but those are found in blueprints).
Where could you go and find a good blueprint for a human lol. I suppose you could use motion capture for animation, but it still takes a good modeller to prevent funky collisions and the like.
car animations might be a little tough, but its all physics anyway.
He only praised replies that supported him. People that do that and make posts, and then proceed to get mad at critique piss me off. Of course the thread went to hell when everyone was teaming on him till he left, but the simple fact is, both types of models (ones like cars and ones like humans) are needed for a great game, and the better quality the model, the better the game. Its sad to see him go, because he could have made some kick ass vehicles for the characters that someone else could have made