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sdether
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sdether said:I actually started with pictures of pallette wood to create the crates. And that wood is very light in color. Similar to the crates you find in Half Life 2.
However, my goal with these crates is to create high-res versions of the originals from the game. As such the tinting may not be realistic but rather true to the original. The "making Half-Life realistic" angle is being undertaken by the BM:S folks, and I think that's appropriate, because if you really want to make it look realistic, you gotta go back and change the models too, since everything is quite low poly count in HL.
sdether said:My approach to the textures has been:
Imagine that the image you are looking at is a thumbnail of a close to photorealistic, if not "real" picture. And we're trying to add the detail back that was lost when it was minaturized.
As for the Blue Shift Models, there is already a thread regarding that effort here. Personally, i look forward to installing this and the Blue shift conversion mod together and playing HL once more
jheaddon said:What kalash said, would love to have you guys on our team to combine this with all of our work
d'keesto said:It's at 169, but some of the ones you see posted here haven't been finally submitted yet.
BetaMaster said:Hey, LG:
Do you make this textures from scratch? And, if so, what program, and how? They look beautiful!
d'keesto said:So you all know why I haven't done new textures recently, I've been figuring out how to convert all the original vtfs into jpgs, so you can view them in Windows instead of Hammer. This will save tons of time taking screenshots and carefully cropping around the originals. I finally got it to work, so now I'm organizing them by sets.
Still waiting on getting hosted.