What would you look for in a half-life film?

Yes there are elements that are dream casting, ed norton as freeman obviously, but i think lance henriksen as gman is quite possible.

BUt the project as a whole is real, the script is finished, and is about to be sent of to valve, and im about to approach production companies.

Im actually running simerlar forums all over the internet. I just figure that the diehard fans as well as me wil want to see it done right.
 
Well... He's not exactly, you know, good at anything he does and yet he gets paid millions for doing it. That always bugs me when that happens...

:sniper: DIE, "Will Smith", DIIIIIIIEEE!!1!
 
Ok new topic...

What would people like to see happen in the script.

I mean any things that werent in the games that youd like to see?
 
I am interested in the sequence of events that you've chosen. If you truley are doing a Pulp Fiction/Sin City style approach with 3 stories, I'm curious as to how you'd do it.

If that's the case, then the default formula would be:

Gordon's Story up until the Cascade
Barney's Story
Adrian's Story
Gordon's Story

TJC Martin said:
Ok new topic...

What would people like to see happen in the script.

I mean any things that werent in the games that youd like to see?

I have some thoughts if you decide to do the 3 story approach.

Perhaps in Barney's tale, you could change it so that the two scientists that escape with Barney and Dr. Rosenberg, are Kliener and Eli. :)

If you decide to include Adrian, create some more confrontations between him and Gordon. Because Adrian's story would come before Gordon's, it would allow us to look at Gordon from Adrian's viewpoint. This should give you an opportunity to play around with things and make it look like Gordon is in fact the villian. :O

The G-Man would of course need to appear in every story. Using some clever camera techniques I'm sure you would be able to make him look as mysterious as ever.

In order to make things more gripping, the G-man would only speak at the very end (Gordon's Story). Since Barney escapes, this means you would have two options in dealing with the end of Adrian's story:
- The first alternative would be to have Adrian die in Black Mesa. This would make Adrian's plight all the more tragic and add more darkness to the film.
- The second would be to have the G-Man show up, but not say anything. Maybe just showing Adrian in shock, camera fades to black, and cue a sound of them teleporting.


Ooooo, this is getting me excited. :)
 
In order to make things more gripping, the G-man would only speak at the very end (Gordon's Story). Since Barney escapes, this means you would have two options in dealing with the end of Adrian's story:
- The first alternative would be to have Adrian die in Black Mesa. This would make Adrian's plight all the more tragic and add more darkness to the film.
- The second would be to have the G-Man show up, but not say anything. Maybe just showing Adrian in shock, camera fades to black, and cue a sound of them teleporting.
_________________________________________________________________

Opposing Force is the only HL game i havent played, so what is Aidrains plight, a rough transcript would really help, because im having to run the segment from a walkthrough guide...

Ive written gordons segment, most of barneys and some of the armys. Ive got to start pasting them all together soon. Id tell you how it all fits together, but it all linkls together by a critical event, and it would give away alot of the plot.

All to say is that each segment ends with the screen going to black and the lead character saying

"I am ___________,
This is my story..."
 
TJC Martin said:
"I am ___________,
This is my story..."

Don't do this....please, put up on the screen the character info like at the start of the games.


Shepards story is: he is in the army but when they were going to BM all the transports (ospreys) were shot down and he fought his way to the hangar exit to get out, he could taste freedom but just as he sees the light the door started going down, with the g-man standing there, when he gets to the end the door locks shut and the g-man gives you a cheeky grin. then he fights his way to the parking garage and comes in contact with the black-ops(ninja type people) who are planning to blow up the base and stop anything (including him) from escaping. He stops the bomb and then he goes into the cargo warehouses where he fights lots of black-ops and then finally he comes across this portal with a big motherf*ckin` alien comes out, he destroys it and shuts the portal. The g-man takes him onto an osprey that flys through time and space and gives him a right old lecture. then the g-man puts you in stasis.....

...Roughly
 
What's interesting about Adrian is that he goes from a bad guy who thinks he's doing good, to a good guy who ends up doing bad. It's tragic in that no matter what he did in Black Mesa, he could never win.

Also I must admit that I'm not a big fan of having narratives by the main characters. It pulls you out of the experience. Like I mentioned earlier, having the main character start the movie reflecting on his actions gives the viewer the impression that he'll make it out alive. It's the "I already know this guy is gonna live because he's the narrator" kind of feeling. If you must have some narrative, use the G-Man because he is effectively monitoring everyone (but even then that wouldn't work because he talks too slowly).

Maybe we should just kill the narrative altogether...
 
What would you look for in a half-life film?

Nothing... I wouldn't wanna really see it. I know you're putting your heart and soul into it but, most likely, it'll suck. It's just the way it goes. Name one movie that was based off a video game that was slightly good. Hard isn't it?

Video games are interactive, and movies you sit and watch. Watching a Half-Life movie without any interaction would be awkward.

Oh, I might so see it if you put some NIN in there.
:p
 
thank you q-onfused...

Yea, thats really great constructive critisism...

I dont mind people saying they think it would suck, as long as they give suggestions for improvments...
 
D.L said:
Don't do this....please, put up on the screen the character info like at the start of the games.


Shepards story is: he is in the army but when they were going to BM all the transports (ospreys) were shot down and he fought his way to the hangar exit to get out, he could taste freedom but just as he sees the light the door started going down, with the g-man standing there, when he gets to the end the door locks shut and the g-man gives you a cheeky grin. then he fights his way to the parking garage and comes in contact with the black-ops(ninja type people) who are planning to blow up the base and stop anything (including him) from escaping. He stops the bomb and then he goes into the cargo warehouses where he fights lots of black-ops and then finally he comes across this portal with a big motherf*ckin` alien comes out, he destroys it and shuts the portal. The g-man takes him onto an osprey that flys through time and space and gives him a right old lecture. then the g-man puts you in stasis.....

...Roughly
Addition; G-man also reactivates the bomb and right in the middle of his lecture it goes off, destroying Black Mesa and anyone unfortunate enough to still be inside and alive.
 
well, if ever there will be a HL movie. I want to hear Freeman speak. cool.
 
Toonytony said:
I think having Gordon talk at all would screw the whole thing up. It just wouldn't fit.

Ok, how about this idea: Gordon wears the HEV helmet.

Like Kenny from South Park, his voice would be in-audible to us, but the characters in the movie would understand him.


Scientist: "Do not go through the portal until I give the all clear. Do you understand?"

Freeman: "Auugh frugh ne duh grow duffryhaw!"

Scientist: "I will begin."

...or not.
 
TJC:

I'd rather see a traditional score than the soundtrack you posted.

And do you know Fincher or the Dust Brothers? If not, then you're kinda having delusions of grandeur assuming they'll just sign on. I take it you liked Fight Club.....lol. Generally the Producer picks YOU, not the other way around, unless you're somebody like Spielberg.

Also, the HL team makes video games, they are not production designers.

Ray Romano? Robin Williams? Ugh.

Come to think of it do you know anything about filmaking at all?
 
Darkstar, are you intentionally trying to piss me off?

Ive allready said that ive scapped the soundtrack

Im just a big fan of scores bvy the dust brothers, they create moody, atmospheric music. a perfect accompaninent to the source material i think.

I think youll find that they didnt just design it as they programmed it, they needed someone to design the levels. So get the same guy in, why change whats broken, the environment is part of what made the game so great.

ray romano and robin williams are only my ideas, besides as ive allready explained, williams is an avid HL fan, so why not let him try the role for size. Surely being a fan is greatest possible motivation besides money. They have also done more serious stuff. Williams notably with Insomnia.

And by the way, i dont mind you telling me my ideas suck, so long as you give improvements to chage it....
 
Ive got a question for you all.

At this stage in time, i have two scripts, and two different storys for barney.

The first is an almost strait up adaptation of the game: wherr barnyey and two scientists try to escape the complex.

The second is an original idea, and it needs so explaning...
Barneys logic follows thus, In roder to get into lack mesa, the marines will have needed the accsess codes to mesa. Only the security gaurds know these, so someone must be a mole. Realising that he has nothing left to lose, Barney goes in search of the mole.
 
TJC Martin said:
Ive got a question for you all.

At this stage in time, i have two scripts, and two different storys for barney.

The first is an almost strait up adaptation of the game: wherr barnyey and two scientists try to escape the complex.

The second is an original idea, and it needs so explaning...
Barneys logic follows thus, In roder to get into lack mesa, the marines will have needed the accsess codes to mesa. Only the security gaurds know these, so someone must be a mole. Realising that he has nothing left to lose, Barney goes in search of the mole.
I say first idea without a doubt. Half-life is about surviving.
 
most certainly the former. the second one is silly, would take waaaay too much away from the game's atmosphere, and probably make the movie suck :)
 
TJC Martin said:
Ive got a question for you all.

At this stage in time, i have two scripts, and two different storys for barney.

The first is an almost strait up adaptation of the game: wherr barnyey and two scientists try to escape the complex.

The second is an original idea, and it needs so explaning...
Barneys logic follows thus, In roder to get into lack mesa, the marines will have needed the accsess codes to mesa. Only the security gaurds know these, so someone must be a mole. Realising that he has nothing left to lose, Barney goes in search of the mole.

Yep, the first one works best. I don't think that you can make the second idea believable. Considering the size of Black Mesa and the number of staff employed, even without invaders (Xen aliens, Marines, Assassins, Black Ops, and maybe even Race-X) it is still near to impossible for Barney to get anywhere solving the case of who-done-it.

Barney is a security guard and not a detective. In a crisis, his job is to protect as many innocents as he can, not search for the culprit (who would have logically escaped before the cascade anyway).
 
And also, why would the military need a spy? Wouldn't they have the codes to their own former missile base (which is still containing nuclear weapons I might add)
 
yeah the first one, as you said if it aint broken don't fix it
 
TJC Martin said:
..
Barneys logic follows thus, In roder to get into lack mesa, the marines will have needed the accsess codes to mesa. Only the security gaurds know these, so someone must be a mole. Realising that he has nothing left to lose, Barney goes in search of the mole.

No, they wouldn't need the codes, what codes?

I highly doubt there would be a mole, too cheesy/cliche and not very original.
 
Funny seeing a thread like this; I was just thinking of how I'd do a trailer for the HL movie yesterday. I'm not in film school or a film student (yet), but I've always wanted to be a director of photography, so I think these things up in my spare time. I realize you're pretty far along in the script, and that you're not likely to change the setup, but let me offer my opinion on how I'd do the HL movie.

First off, I don't like the interlocking segments idea for Half-Life. This is the story of Gordon Freeman, not the story of Gordon Freeman and Company. While yes, Barney Calhoun and Adrian Shepherd had their roles to play in the games, they're not important enough to include as major characters in a movie. You figure you have two hours to tell the story of how a research physicist unwittingly opens a rift to an alien dimension, attempts to flee to the surface to get help, has to retrack back into the facility to escape the marine cleanup crew, go through all these trials in order to reach the borderworld, and then destroy the being who is holding these portals open. Fitting all that into the movie without it seeming forced or rushed is going to be a chore; what more if you have to tell the stories of other characters?

As I said, Barney's story is not that important. Barney is an important character to Gordon's story, however; and even though (canonically) Barney Calhoun never really met Gordon Freeman, he can be shown helping out Gordon throughout the movie. There are a whole slew of other nameless guards that Gordon does meet, however. You might want to emphasize someone else rather than Barney helping Gordon most of the way. He bumps into a LOT of security guards.

Adrian Shepherd only needs a passing mention, if any at all. Perhaps a scene where soldiers are marching into the facility, and the camera cuts to a shot of one soldier's name stitched into his fatigues. While the fanboys would love to see Shepherd's side of the story, there's a couple reasons why it's not feasible, and also, IMO, pretty friggin' stupid.
First of all, someone correct me if I'm wrong but Adrian Shepherd is more the property of Gearbox, and not Valve, correct? If that's the case, you'll have to obtain the rights to use Adrian, parts of his story, and Race-X from Gearbox.
Secondly, RACE-X. Arguably the stupidest inclusion ever; to this day even absolute HL dorks like me, who try and rationalize Race-X, haven't figured them out. Where they come from, why they're there, etc. Think of how the general movie-going public will react to a bunch of new aliens popping up out of nowhere, without any explanation. Granted, you could simply explain them off as additional troops of Nihilanth and be done with it, but why even go through the trouble?
Third, there's really no reason for him to have his own storyline, his own narrative. When Shepherd is shown, he should be shown tracking Freeman and possibly having a shootout with aliens, in a scene that doesn't feature Gordon Freeman. As I said, this is a story about Gordon, not Adrian, not Barney, not any other secondary, "another side of Black Mesa" characters. I'm not saying this because I'm anti-Adrian, I'm saying this because his story really doesn't need to be told.

I don't like the idea of a Gordon narrative, either. Yes, without spoken lines it'd be hard to develop some kind of insight into the character, but it can be done. Gordon never needs a single bit of dialogue, nor any inner monologue. In the game this is explained because we're supposed to be Gordon; our thoughts are his thoughts. In the movie his character can be explained through his actions, and body language. Any narrative Gordon has will inevitably contradict what somebody thought while playing as Gordon Freeman. And while I realize this movie is also intended for the general public, who might not have even heard of Half-Life, as I said if you do it right you can have the audience understand Gordon Freeman without him saying as much as one word.
That said, I'm not adamantly against a narrative, or even Gordon speaking. It's just (probably) not something that I would do personally.

As far as what I'd like to see in the movie, you need all the "big" setpieces. The intro scene from Level 3 dorms to Sector C; Gordon pushing the sample into the anti-mass spectrometer (omitting his short visit to Xen); his escape to the surface and watching as scientists are being gunned-down by marines; On A Rail and the garg chase, which can be made a little longer and set up differently than how it was in the game, but preserving that awesome feeling of tension; the dam and helicoptor (resolved much shorter than the game); Lambda complex; and Xen. Keep everything relatively the same, except for maybe Xen. Nobody wants to see Gordon hopping from platform to platform in a movie.

Also, one last thing before I end this long post. I realize that you're trying to cast big-name actors who look the part of the characters, but I would advise you not to limit your choices to just "known" actors. I believe it would actually be better to have a relative unknown play some of the main characters, that way when people see them onscreen they're fresh faces, and not, "Oh look, it's Tom Cruise playing Gordon Freeman," or "Bill Cosby just sent Gordon up to get help, and also bring back some jell-o pudding."
 
If the movie just followed Gordon, you risk him acting like a one-man-killing-machine. At least with the other characters in the mix, the focus is not on Gordon persay, but Black Mesa. By following other characters like Barney and Adrian it would allow for changing perspactives, more locations, and a fresher pace to the movie.

Realistically there's no way we can include everything that happened in the games, in the movie. But if it was just a sequence of events that mirror the game, the movie wouldn't be as engaging.

With proper pacing the three story arcs could fit in a reasonable time span. How about this for instance:
Barney's story taking 30 minutes.
Adrian's story taking 50 minutes.
Gordon's Story taking 50+ minutes.
Add a 10 minute setup for the cascade and you have a 2h 20min movie.

With Barney you get to follow the good guy, with Adrian you get to see Black Mesa through the eyes of the bad guy, and with Gordon you get something in between.

On that note I just purchased all three games today, so I'll be going back and playing them for a while. :)
 
A True Canadian said:
If the movie just followed Gordon, you risk him acting like a one-man-killing-machine. At least with the other characters in the mix, the focus is not on Gordon persay, but Black Mesa. By following other characters like Barney and Adrian it would allow for changing perspactives, more locations, and a fresher pace to the movie.

Realistically there's no way we can include everything that happened in the games, in the movie. But if it was just a sequence of events that mirror the game, the movie wouldn't be as engaging.

With proper pacing the three story arcs could fit in a reasonable time span. How about this for instance:
Barney's story taking 30 minutes.
Adrian's story taking 50 minutes.
Gordon's Story taking 50+ minutes.
Add a 10 minute setup for the cascade and you have a 2h 20min movie.

With Barney you get to follow the good guy, with Adrian you get to see Black Mesa through the eyes of the bad guy, and with Gordon you get something in between.

On that note I just purchased all three games today, so I'll be going back and playing them for a while. :)

it seems nice enough, but adrian is NOT a bad guy.
 
has anyone seen shaun of the dead? pretty simple concept every single scene included tha main character, except for one, when they think he is dead, this would be a good concept for the movie. I have changed my mind about interlocking segments, not so good any more. how about this:

every scene includes Gordon except for the ichtyasoar(sp?) scene, you see him go down with the cross bow you see the actual icthyasoar going straight towards him. then all you see is the calm surface of the water from all angles for about 30-40 seconds
then straight from above SPLASH water flys straight towards the screen Gordon emerges, hows that for tension?
 
A True Canadian said:
If the movie just followed Gordon, you risk him acting like a one-man-killing-machine. At least with the other characters in the mix, the focus is not on Gordon persay, but Black Mesa. By following other characters like Barney and Adrian it would allow for changing perspactives, more locations, and a fresher pace to the movie.

Realistically there's no way we can include everything that happened in the games, in the movie. But if it was just a sequence of events that mirror the game, the movie wouldn't be as engaging.

With proper pacing the three story arcs could fit in a reasonable time span. How about this for instance:
Barney's story taking 30 minutes.
Adrian's story taking 50 minutes.
Gordon's Story taking 50+ minutes.
Add a 10 minute setup for the cascade and you have a 2h 20min movie.

With Barney you get to follow the good guy, with Adrian you get to see Black Mesa through the eyes of the bad guy, and with Gordon you get something in between.

On that note I just purchased all three games today, so I'll be going back and playing them for a while. :)

You wouldn't risk that, because why have Gordon killing all the time? Adrian is not a bad guy and niether does he need to be included. At all. Ohh a military villain - cliche and of no interest to anyone.

Barney, you see him all the time, but I don't want 30 minutes of watching him attempt to escape. Instead it would be so much better if you included small scenes of scientists attempting to do such that coincide with what Gordon does.

The bad guy is Nihalinth, which you see at the end. If done right, you should have the whole thing concentrate on Gordon, see his struggle and see how he overcomes things.
 
Darkside55 said:
Funny seeing a thread like this; I was just thinking of how I'd do a trailer for the HL movie yesterday. I'm not in film school or a film student (yet), but I've always wanted to be a director of photography, so I think these things up in my spare time. I realize you're pretty far along in the script, and that you're not likely to change the setup, but let me offer my opinion on how I'd do the HL movie.

First off, I don't like the interlocking segments idea for Half-Life. This is the story of Gordon Freeman, not the story of Gordon Freeman and Company. While yes, Barney Calhoun and Adrian Shepherd had their roles to play in the games, they're not important enough to include as major characters in a movie. You figure you have two hours to tell the story of how a research physicist unwittingly opens a rift to an alien dimension, attempts to flee to the surface to get help, has to retrack back into the facility to escape the marine cleanup crew, go through all these trials in order to reach the borderworld, and then destroy the being who is holding these portals open. Fitting all that into the movie without it seeming forced or rushed is going to be a chore; what more if you have to tell the stories of other characters?

As I said, Barney's story is not that important. Barney is an important character to Gordon's story, however; and even though (canonically) Barney Calhoun never really met Gordon Freeman, he can be shown helping out Gordon throughout the movie. There are a whole slew of other nameless guards that Gordon does meet, however. You might want to emphasize someone else rather than Barney helping Gordon most of the way. He bumps into a LOT of security guards.

Adrian Shepherd only needs a passing mention, if any at all. Perhaps a scene where soldiers are marching into the facility, and the camera cuts to a shot of one soldier's name stitched into his fatigues. While the fanboys would love to see Shepherd's side of the story, there's a couple reasons why it's not feasible, and also, IMO, pretty friggin' stupid.
First of all, someone correct me if I'm wrong but Adrian Shepherd is more the property of Gearbox, and not Valve, correct? If that's the case, you'll have to obtain the rights to use Adrian, parts of his story, and Race-X from Gearbox.
Secondly, RACE-X. Arguably the stupidest inclusion ever; to this day even absolute HL dorks like me, who try and rationalize Race-X, haven't figured them out. Where they come from, why they're there, etc. Think of how the general movie-going public will react to a bunch of new aliens popping up out of nowhere, without any explanation. Granted, you could simply explain them off as additional troops of Nihilanth and be done with it, but why even go through the trouble?
Third, there's really no reason for him to have his own storyline, his own narrative. When Shepherd is shown, he should be shown tracking Freeman and possibly having a shootout with aliens, in a scene that doesn't feature Gordon Freeman. As I said, this is a story about Gordon, not Adrian, not Barney, not any other secondary, "another side of Black Mesa" characters. I'm not saying this because I'm anti-Adrian, I'm saying this because his story really doesn't need to be told.

I don't like the idea of a Gordon narrative, either. Yes, without spoken lines it'd be hard to develop some kind of insight into the character, but it can be done. Gordon never needs a single bit of dialogue, nor any inner monologue. In the game this is explained because we're supposed to be Gordon; our thoughts are his thoughts. In the movie his character can be explained through his actions, and body language. Any narrative Gordon has will inevitably contradict what somebody thought while playing as Gordon Freeman. And while I realize this movie is also intended for the general public, who might not have even heard of Half-Life, as I said if you do it right you can have the audience understand Gordon Freeman without him saying as much as one word.
That said, I'm not adamantly against a narrative, or even Gordon speaking. It's just (probably) not something that I would do personally.

As far as what I'd like to see in the movie, you need all the "big" setpieces. The intro scene from Level 3 dorms to Sector C; Gordon pushing the sample into the anti-mass spectrometer (omitting his short visit to Xen); his escape to the surface and watching as scientists are being gunned-down by marines; On A Rail and the garg chase, which can be made a little longer and set up differently than how it was in the game, but preserving that awesome feeling of tension; the dam and helicoptor (resolved much shorter than the game); Lambda complex; and Xen. Keep everything relatively the same, except for maybe Xen. Nobody wants to see Gordon hopping from platform to platform in a movie.

Dagnabbit! Somebody give this man a cookie!
I also spend much of my time thinking up how I would make a movie, not just about Half-life, but I agree with almost everything you said.
I would however, add Barney's story being told, if not completely then at least in passing, so to leave his character a bit explained for a possible sequel. You could for example use a camera tracking Gordon's tram and then veer off to show Barney entering the lobby to quickly cut back to Gordon and then keep using that technique.

In a later scene you pan away from Gordon to a security camera feed and then smashcut to Barney's scene on the camera for a short moment. You could actually then suprise the audience when Gordon gets captured, you could show Barney for a longer time than they are used to, getting ready to teleport, then getting thrown into that small area, hearing the soldiers talk in voice-over and then when Barney disappears, pan back to Gordon and show his story again. Adrian's story has no involvement with Gordon, Barney or any other element of Half-life apart from OpFor so I agree, he can and should be ignored. Only thing I'd like to use from OpFor would be the nuke.
 
Well it would have to be produced by steven spielberg for a start. The charcters would have to be very well picked, and extremely talented (we don't want a our film to be a mock now do we, what would that teach the world of the best game in the world!). The music created by the HL team valve :afro:
 
It can be done.

I haven't read through ALL of the posts in this thread, so I'm sorry if I'm repeating, but...

People said "Sin City" couldn't be turned into a motion picture, but lo and behold, Robert Rodriguez comes along and basically does it in his garage with off the shelf hardware. In that case, the selling point was mainly style. They treated it perfectly.

Half-Life could be a very rich, intriguing story, particularly for those who know nothing about the series. What it boils down to is the fact that it's simply quality science fiction. It talks about mortality, touches on spirituality, and has lots of "greater good" hurrah. It would simply be a matter of doing it well, and the first step in that is completely forgetting the pacing of the story presented in the video games. Every video game turned movie has failed because they lacked subtlety. It's the difference between Bryan Singer's X2 and Brett Ratner's X3. It's the difference between Beastmaster and the Lord of the Rings trilogy. In a story like Half-Life (1&2), there needs to be real human emotion and the threat of mortality. Actually, that's the reason Half-Life 2 is head-and-shoulders above other games. With Alyx, Barney, Eli, and Dr. Breen, they tapped some REAL voice talent that could bring credibility to the acting and to the lines. Can't say that about many games (although Halo does a pretty good job as well).

Anyay, the point is, all any movie needs is a killer script, the right mix of actors, and a very skilled, visionary director. And maybe a decent budget. :)

Maybe the whole story is told from the perspective of the G-Man, since he's the one who's obviously holding all of the cards in the game. Maybe he narrates the whole thing or simply sets up a series of vignettes (smaller stories centered around each character) that tell the story as a whole, rather than from Gordon's perspective alone. Maybe it's a brand new storyline that happens before or after the events of the games.

In any case, I would love to see a WELL MADE movie of the material. It's a great story, and ripe for a movie trilogy. Get the non-gaming world engrossed in the story!

:)

P
 
I've been thinking for a while about who could even come close to playing Gordon Freeman, if someone chose to cast someone as him, and one day I saw the cover of Ninth Gate with Johnny Depp, and I thought "Yeah, he could pull that off..." So I think Johnny Depp could probably do Gordon Freeman.
 
This guy was looking for ideas about a year ago lads ....
 
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