you're telling me you didn't get scared on the way up to the attic? You didn't have a weird feeling in your stomach throughout the entire level? You didn't rush through the mission because you wanted to get out of there as fast as you could? I'll admit thought that I found the outer cradle to be...
The Shalebridge Cradle is definitely a very scary level. When I was headed up to the attic, I think that was the scariest bit with that *weird sound*, you should know what I'm talking about :D
Some people on the Ionstorm forums and ttlg forums say that this level is scarier than Return to...
I've finished it. IMO it was an awesome game, best game I've played so far this year. The game oozes atmosphere. Play through the Shalebridge Cradle and you'll know what I mean. Definitely worth the money I paid for it. I managed to successfully complete the game without killing anyone( YAY...
I'd go for a PS2, I like playing strategy rpgs like Disgaea and ps2 has a lot of these games coming. I also like playing Pro Evolution Soccer games(Winning Eleven in Japan/US) and at the moment these can only be played on a PS2 although the PES4 will be coming to Xbox this year as well. In other...
Yeah I was about to post about that myself. Trouble is we may not get an official patch so really it's down to members of the community to try and sort out problems like this.
As far as control goes I think the controls are fine in either view. I have spent most of my time in first person...
I would say go with the PC version. You may find things in the game which you don't like such as the "view bobbing" in first person and there are already tweaks, patches that can change things like this. Personally I haven't got a problem with the movement(I was a little worried myself after...
maybe because he's interested in HL2 as well? There's nothing wrong with participating in different game forums, even if you do favour one game more than another.
Maybe because they're relatively unknown developers? I mean anything with Valve or id slapped on it would probably get noticed more than most games don't you think?
System Shock 2
AvP1/2
Thing about the motion tracker in AvP was that it was reliable i.e. it would always pick up aliens and enemies. In AvP2 I found that it would pick up all types of objects that were moving, so I'd be walking in to a room expecting to let rip with my rifle and setting my...
Exactly. Plus you could put the settings on low and be playing it on a "completely new top of the line system", then I'd say it would definitely run at about 100fps :E
That's the main reason I don't have an Xbox. Any games that I've been interested in for the Xbox(there aren't that many) I've been able to get on the PC. Never heard of this game, I'll probably check out some previews/reviews of it and try a demo of it(if there is going to be one). It sounds a...
OMG, has anyone used the Nebelwerfer rocket launcher thingamybob?
That thing rips everythin apart. I managed to sneak up and kill the guys controlling it, then I bazookaed the armoured cars in the rear. Took over the Nebelwerfer and just for fun shot it at two enemy tanks. They were...
I read a preview of this game in PCZone. It sounded good. I downloaded and played the demo. First impressions, it's bloody hard but I'm finding it surprisingly addictive. I quite like the ability to control units directly, the environment is fairly interactive. Things get really mad after a...
I hyped myself up too much for the original game. In the end I was thoroughy disappointed with the first one. In fact it was the reviews of this game that taught me to take all review as a whole with a pinch of salt. All the reviews were like, 95% , best game ever kind of things
I'll keep an...
I did read your post and I don't think I jumped to any conclusions. you made it sound like all the flaws of DX2 were due to the streamlining for consoles. My point was that the only flaws I could think of that were due to streamlining were the small levels and the load times. There were other...
the only flaws I can think of that were due to streamlining for the consoles was the small levels and the multitude of load times. Most of the other stuff was design decisions on Ion Storm's part