They way I did it was to make a point_camera entity and positioined it where i wanted it to "see" then made a simple brush and tied the brush to a func_monitor then covered the front face with a monitor texture found if you type dev/dev in the texture bar filter. then hit "fit" and called the...
Oh, I had the my trigger_once brush that was supposed to trigger the G-man walking on a balcony and into a dark hallway after ajusting his tie. Well, I had the output on my trigger targeting the gman instead of the first script1 sequence (script1 is my script sequence name). And it worked out...
Im almost posotive the Source engine does not calculate real time shadows with dynamic lighting. But the a regular entity light itll have shadows. Might want to also get a second opinion.
drgon47
At certain points in the game, the G-man will be seen walking on a balcony and walk into a doorway not to be seen for a few levels. Well, I'm making an as of unamed one man mod team addition to HL2. Just another mission or whatnot. But its about 20% done. So, my question is, how do I get...
I have, in my single player map, I have a point_camera named "Camera01" and a func_monitor brush with a name of "Monitor01" Ok, so heres my problem. I have another point_camera and another func_monitor brush with the monitor brush with a name of "Monitor02" and the point_camera with a name of...
Does anyone have a list of functions for npc's ? Such as making them scale a wall or climb out of a hole, because I'd like to have some zombies in my level crawl out of a grave. Thanks.
drgon47