Yes to skin the half-life models you need to extract the original texture by using for instance the GCF Scape. Then you modify the texture you can also use the plugin for vtf to photoshop to make it easier. And then you save your texture, compile it and put it on the same paste in your MOD...
But my problem is that i'm creating an mortar explosion and want to put a crater decal, but it's over a displacement. I want it to start inactive an when the explosion happens the decal to apeear but stays as long as i want it. The solution i've created was to make a func_movelinear with nodraw...
You have to unchek the "Use Steam File Acess". Then you also need the GCF Scape to extract the models out of the game, and after that you use the mdldecompiler on the mdls you have extracted.
Or if you want the zombie just to lie down dead you can put a prop dynamic with the zombie model and give the animation on the default animation property.
I think this works too.
I think that is giving you an error on lod 0 because you are changing the smd for the same smd. Try to take only the lod 0 and keep the second line of lods, and try to ocmpile it again.
The format is this
}
$lod 7
{
replacemodel "male_01_reference" "lod1_male_01_reference"
}
$lod...
I've discovered where to modify it. It's in the congif file on the cfg paste of the MOD. Know what i need to know it's what is exactly the citizen speed?
You should see the "select" menu. That must be hapening because you are selecting solids instead of object. Chage that on the menu "select" and try again.
Hi there,
I want to make an explosion and to activate a decal of a crater. But when i activate the decal it disapear after some time. Is this normal?
What can i do tu make the decal active until a trigger kills it?
Thanks for any help
Hi there
What the hell is this:
ERROR! Vacating an empty slot!
I have no ideia. I have a trigger_once that is activated and ths apeears when it activates again. I dont understand
Very urgent Deadline: Monday
If i want just to modify some part of the structure of the male reference do i need to make a new vertice assign to all of the vertices?
What else do i have to do?
Thanks
Hi there,
I've made some modifications in a npc citizen reference and want to compile it back into the game. I've tried to use the same qc file of the npc citizens but the result was this.
What's the problem?
Thanks for any help
Hi there,
I'm making a map of a forest i used some new models that i have created but when i try to give it a good light and shadows it do'nt work. In the first picture the tree and bush shadows aare disabled. In the others the shadows are enabled and the last picture is like a top view of...