It's called product placement and makes valve extra money. Although the computers in office aren't called Dell so it's probably meant to be more of a knock-off whereas the video cards inside are recognizably ATI and constitute product placement.
Not so. Their next court date is in March 2005 so by your reasoning there is no chance for the game to come out till mid next year. Also, the game is not done because it's not gold yet. They don't have to settle their dispute for the game to go gold. Anyone remember the release of CZ. It took...
I was by no means criticizing your post. In fact I think you did a great job with all the screenshots and what not and it will surely be very helpful for many people to realize the benefits of AA and AF. :) I was simply challenging your statement that those options are new. While they aren't...
These options aren't new
Anti-aliasing and anisotropic filtering aren't new. You can enable them in regular CS too. These are algorithms actually implemented on your video card not by valve. Also, anisotropic filtering doesn't cost too much in terms of fps but AA can easily halve it.
I think it goes something like this:
Valve works on hl2 for four years, noone knows about it, noone bothers them, they quietly get work done.
Valve announces hl2, everyone gets really interested in it. Someone gets interested enough to hack them. Now they have to redo a bunch of work.
Valve...
This is off gamespot.
The first level also offered a brief sliver of the game's story. At the start of the game, all you know for sure is that Derek has woken up in a lab of some kind and that there are scientists who appear to be caring for him. Just how philanthropic they are is something...
Look at their employee list, they only have 12 developers. Just because 30 people are working on a project doesn't mean that they are all writing code.
I definitely am a programmer, that said, remember that the project you work on was likely built over many years. Surely any good sized application has millions of lines of code, Netscape for instance has something along the lines of 8 million but it has been accumulated over the last 10 or...
160 Mb of of code is 160 x 2^20 = 167772160 Bytes.
Since they don't really use all the funky unicode characters in source each character can probably be encoded in 2 bytes.
A line of source will generally have no more than 80 characters. Let's assume that on average a line of source has...