I like how dark it was, however I wish there were more spaces that were light. It would be cool if the demons came in and then tried to break the lights themselves.
The teleporting is getting quite annoying, I'm only on the monorail level, and it's already annoying. Too many "hidden"...
Lip-sync is done in a seperate program.
However, it could be achieved and made to look OK.
You just make the open, half-open and make all the sounds' animations in the lip-sync program, then tell the game to play the correct animations when you make a sound. It wouldn't be creating the...
You shouldn't do a mod that you will think people will like, you should do a mod that YOU will like. If it's good, then other people will like it, but think of a mod idea and then plan it out in your head. Get an idea of what it will look like, and if you make it well then people will like it...
You can start programming on the HL1 SDK if you like. Odds are the HL2 SDK will resemble it in quite a few places. You probably will have to rewrite your code, but it won't be vastly different, so it would go faster changing it than writing it from scratch when the HL2 SDK is released.
Those engines are designed from the ground up with the emphasis on large scale worlds. They dynamically load the massive terrain from a compressed file, in a radius around the player. That's atleast close to how SWG does it. However, SWG doesn't have physics enabled on almost all the objects in...
The only time coding is boring is when you're trying to figure out WTF the debugger is saying, but after a while you learn most of the errors it outputs.
One of the most fun things about top spin for Xbox is making the most absolutely hidious character you can imagine. It really seems like a stupid "add-on," but it makes the game much more fun, you can really get in to the game more when you actually designed the character from scratch.