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  1. entity

    xbox360

    you might not want to use a white background for white objects :P
  2. entity

    Half-Decent Gordon Freeman model!

    cannonfodder made a better one
  3. entity

    face...2nd try.

    then mindless moder will be my new hero :P
  4. entity

    WIP: male character

    you're wasting a lot of polygons, especially on the legs. Usually, an 8 sided cylinder is enough, even pushing it. And try to add some loops to the shoulders, for better deformation.
  5. entity

    [WiP]Char - Ratman - 56k warning -

    shoulder wires look messed up though, would deform really bad. The eyeballs look dense
  6. entity

    Where to start?

    Agreed, back when I didn't have an internet connection..I learned everything from there. Definately the best place to start
  7. entity

    HL2 character rig for 3DS MAX?

    but painting is just so awesome
  8. entity

    ok what the hell

    stfu with the app war >: (
  9. entity

    completed new models

    meh, from the look of the huge poly wastage there, I don't think that's valve's model
  10. entity

    completed new models

    ripping models = bad (even if it's just a head)
  11. entity

    WIP DOD:S skins

    some serious stretching there
  12. entity

    WIP: M3A1 Tank for 1944: D-Day

    maybe it's for in-game cinematics? of course if the tank only uses only diffuse + spec, it won't be that much of a problem even for in-game
  13. entity

    WIP: M3A1 Tank for 1944: D-Day

    The game i'm working for uses 5000-6000 polys for a normal character, and 7000-8000 for bosses, with 3 maps diff, spec and normal. ue3
  14. entity

    early character wip

    post some wires
  15. entity

    WIP: M3A1 Tank for 1944: D-Day

    10 000 is definately not low poly, even for next gen games
  16. entity

    Damn what hot key did i hit!

    hmm..that usually happens when you have an object that is too small. Have you tried scaling it up? I'll look into this
  17. entity

    Skin Texturing Tutorial

    the only advantage I see to a tablet is the pressure sensitivity, better brush strokes and speed.
  18. entity

    Skin Texturing Tutorial

    lol yeah, there's nothing bad about using mouses..I mean the old guys used them and still managed to produce good art.
  19. entity

    Skin Texturing Tutorial

    check polycount, there are some skinning vids there, don't know if they're still available. Also, poopinmymouth.com has an excellent vid tut on skinning.
  20. entity

    Stormy's 3d max class!

    ouch, those cushions look sharp
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