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  1. oidipusss

    Neotokyo Trailer is Here

    Yes, this is like a cold beer in the middle of the desert! Been following Neotokyo from the start, this makes it worth the wait for some part. Have to say i'm still not convinced about the texturing and lighting from both props, models and env. It's simply not at the same level as the...
  2. oidipusss

    Random Bits

    Nice work! still think it could use some changes.
  3. oidipusss

    A few requests.

    No refract does not require ep2 engine to run. Tutorial
  4. oidipusss

    Random Bits

    Nice tiling, colors are great. Take a second look at the shanty's on the left side of the barn, think they are a bit to thick. Also the bolds on the edges of the door seem a bit large?
  5. oidipusss

    HL2 characters look pologonal in 3dmax

    or! make sure your material aplied to the mesh has the "faced" check-box at the top of the material properties turned off!!!
  6. oidipusss

    HL2 characters look pologonal in 3dmax

    Try re-imorting it make sure smooth groups are turned on when importing.
  7. oidipusss

    Advisory look

    stupid question but... you do have HDR turned on right? otherwise its just the way they lit the map. Cant think of anything else. But color correction seems the most obvious solution. good luck
  8. oidipusss

    Tower in the sky

    add some clouds in the front, to give it a sense of depth, and loose the rubble / ships. Maby trying some color difference in the clouds would help, just a thought. Keep it up cheers
  9. oidipusss

    StudioCompiler.exe broken?

    What does the error say? Also, use the ep1 engine for modding. StudioCompiler won't work with Orangebox bin, atleast as far as i know. Just copy/paste studiocompiler to the sourcesdk/bin/ep1/bin/ folder and add the "-engine ep1" without the quotes to the launch parameters for sourcesdk inside...
  10. oidipusss

    StudioCompiler.exe broken?

    YEEY finally got it back to work. Aparantly it need a gameinfo.txt in the ep1/bin folder itself to run. Just copy/past the one from half-life 2/hl2 folder and voila! Somehow the latest update removed it or something, whatever! cheers
  11. oidipusss

    character concepts, sci-fi theme

    Yeah last one has indeed a bit to much outline to it. Thanks for the feedback. cheers
  12. oidipusss

    StudioCompiler.exe broken?

    StudioCompiler broken again. giving me a "Unable to find Gameinfo.txt" error It worked 2 days ago, dont know that the **** has been updated. It's already in the ep1/bin folder, "-engine -ep1" already added to the launch option for source sdk. Anyone having the some problem?
  13. oidipusss

    Studio Compiler error

    You should copy the studiocompiler to the ep1 bin, butt still dont think this should be in the models skins topic.
  14. oidipusss

    AKIRA Matte painting

    This piece probably will give "the Ron" a hard-on! Just an inside joke, Dodo understands!
  15. oidipusss

    character concepts, sci-fi theme

    Couple of older concept i did in my spare time, all in photoshop. Not really glad with the compositions and color. Let me know what you think. cheers
  16. oidipusss

    Orange Box SDK Tools Will Go Live Tomorrow

    I'm afraid the lightning preview is one of those tool distracting you from the real mapping itself. But still, really want to see if it gives more contole of the feeling and atmosphere of our levels. Fix the bitch!
  17. oidipusss

    Killzone 2 on IGN

    Amazed:rolling:
  18. oidipusss

    Killzone ingame screen !

    I'm amazed, very cool. To bad there's not much to look at. Gimme more!!!
  19. oidipusss

    Phong shader / rim lighting ?

    I'm seriously hearing tumbleweeds passing by this forgotten desert.
  20. oidipusss

    Magnifying Texture ...

    It does!
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