L
Lemures
Guest
i sent him an email, and he edited it to insert the answers, so ill just post that.
"Hello. Honestly, im just really bored right now, and
with 94 days left until HL2... im just way to
pumped up to just sit here lol. I had a few questions
for you, you dont have to answer any of them i guess,
but it would be cool
1. How many emails per day do you think you get from people like me?
a lot
2. The source engine is scalable.. is that dynamic,
like if its starting to run sluggish it lowers the
polys, or is it set when you start the game or
something.
yes it is dynamic
3. When is the SDK coming out
it will be staged; some people have it already
4. Is it possible to convert any of the maps or models
from the HL1 engine to HL2?
we've made this as painless as we could
5. Are there any... um.. ambient(?) creatures other
than birds that we will see? i will probably never
stop laughing if i see a couple chipmunks running away
from a strider...
heh
6. The crowbar. is it just like.. damage straight
ahead, or does it sort of swing, like a bat, and it
depends at what angle you hit something?
it's physically simulated - it's a bar swinging through air
7. Inverse kinemetics or whatever. i just like sayign
that outloud. no this isnt really a question.
deformation mesh is also fun to say
8. can i have HL2 early
depends. what can I have in trade
thanks!
-- your devoted fan (how many times have you seen
that?)"
he sent me this response in about TEN MINUTES from when i sent him the email. then i replied with another question..
"lol... deformation mesh....
i didnt expect you to respond so quickly! wow!
one more quick question.. in the e3 demo, it says you
can essentially build the guys out of water by
applying the right shader or whatever. well, if you
make the guy out of water.. when you shoot him, does
he still bleed? or will it splash? it would be cool to
see them sort of melt or whatever when they die, but
thats not gonna happen. could that sort of 'splashing'
thing be easily programmed in? (probably, its jus the
sprite and sound right..)"
his response:
"Yes, they would splash, at least that would be the easy thing to do
given
the material. Splashes aren't sprites actually."
"Hello. Honestly, im just really bored right now, and
with 94 days left until HL2... im just way to
pumped up to just sit here lol. I had a few questions
for you, you dont have to answer any of them i guess,
but it would be cool
1. How many emails per day do you think you get from people like me?
a lot
2. The source engine is scalable.. is that dynamic,
like if its starting to run sluggish it lowers the
polys, or is it set when you start the game or
something.
yes it is dynamic
3. When is the SDK coming out
it will be staged; some people have it already
4. Is it possible to convert any of the maps or models
from the HL1 engine to HL2?
we've made this as painless as we could
5. Are there any... um.. ambient(?) creatures other
than birds that we will see? i will probably never
stop laughing if i see a couple chipmunks running away
from a strider...
heh
6. The crowbar. is it just like.. damage straight
ahead, or does it sort of swing, like a bat, and it
depends at what angle you hit something?
it's physically simulated - it's a bar swinging through air
7. Inverse kinemetics or whatever. i just like sayign
that outloud. no this isnt really a question.
deformation mesh is also fun to say
8. can i have HL2 early
depends. what can I have in trade
thanks!
-- your devoted fan (how many times have you seen
that?)"
he sent me this response in about TEN MINUTES from when i sent him the email. then i replied with another question..
"lol... deformation mesh....
i didnt expect you to respond so quickly! wow!
one more quick question.. in the e3 demo, it says you
can essentially build the guys out of water by
applying the right shader or whatever. well, if you
make the guy out of water.. when you shoot him, does
he still bleed? or will it splash? it would be cool to
see them sort of melt or whatever when they die, but
thats not gonna happen. could that sort of 'splashing'
thing be easily programmed in? (probably, its jus the
sprite and sound right..)"
his response:
"Yes, they would splash, at least that would be the easy thing to do
given
the material. Splashes aren't sprites actually."