Follow along with the video below to see how to install our site as a web app on your home screen.
Note: this_feature_currently_requires_accessing_site_using_safari
I think I love HL2 that little bit more than HL1. Infact, very much so.
^Agreed, and yeah I did read through your entire post. I was bored
PS: Samon is probably gonna kill you for saying those things
There is no game I'd rather play right now either already released or coming out than Xbox Halo 1 MP, CTF 1 flag, no radar, instant respawn, 5 minute rounds, 4v4 with my friends in the same room.
You're not alone there, Babyheadcrab.
I wrote a lengthy post on the Edge forum in the 'which is better, HL or HL2' thread. Of course, it eventually turned into a Halo vs HL batle (quel surprise ), just one that didn't go 'Halo sucks, cut and paste levels!!', and ignore everything it does well. Anyhoo, regarding HL2:
Combat is both easy and dull and the weapons, bar the lovely shotgun, feel weak. Enemies don't react to being shot - there's no flinch, no squeal of pain, nothing to indicate bullets are thudding into them - which is a pet hate of mine. HL2 is another fps in which it feels more like holding a cursor over a bad guy and pushing a mouse button untill they fall over than shooting them. Infact the combat hasn't moved on an inch since the original, and feels oddly dated and out of place in such an otherwise evolutionary game. This is one area that Valve certainly didn't raise the bar.
It wasn't the combat in the original HL that made it great, though, it was how we could identify with Gordon and the unfortunate predicament he found himself in. He was just a guy at work (if an uber scientist can be 'just a guy') trying to survive a terrible accident. This is something we can all relate to, and the reason why HL sticks you in the shoes of the protagonist more than any fps before or since.
In HL2 Gordan's been transformed from an everyman's hero into Master Chief - Valve may as well have replaced the HEV suit with a cape - wondering from location to location, seemingly aimlessley, destroying everything in his path. There's little motivation or explantion for what's going on (being told to go an see some guy is as satisfying as a Rare platoformer that asks you to collect 100 bits of fruit for no bloody reason), and little satisfaction in reaching your goal. Not at one point did I feel like the Gordon in HL, or anything other than your generic fps action hero. Infact, change the name on the box, a few models and skins, and nobody would have been any wiser.
This is the most damning criticism. HL put me behind the crowbar. In HL2 i'm still the guy behind the keyboard and mouse.
Now we have the gravity gun and physics. Early in the game the use of physics to solve puzzels screamed of possibilty. A few hours and a few simple counter lever puzzels later and you realise this promise is little but hot air (Zelda has been doing this for years), and the gravity gun is little more than a weapon (although a very cool one). Sure, you can rip off a radiator and use it as shield, but when faced with such incompetent enemy where's the need? There's rarely an opportunity to put the gravity gun to creative use, little/no scope for thinking outside the box, and few reasons to use it for anything other than throwing projectiles at bad guys.
Despite how negative this all sounds I did enjoy HL2. The first two chapters are as good as gaming gets and had everything, and more, that made HL great. One second you're stepping off a train into 1984, then suddenly you're on the run, being chased by the man. This was all good - run away, hide, survive - and made all the more exciting/believable by Valve's superb use of scripted events. Unfortunately the momentum wore off and I soon found myself on an unsatisfying journey (albeit through the most detailed and beautiful gameworld i've experienced) punctuated with poor combat and a few awful vehicle sections.
I doubt anyone has read this far, feels good to get it off my chest though
In HL2 Gordan's been transformed from an everyman's hero into Master Chief - Valve may as well have replaced the HEV suit with a cape - wondering from location to location, seemingly aimlessley, destroying everything in his path. There's little motivation or explantion for what's going on (being told to go an see some guy is as satisfying as a Rare platoformer that asks you to collect 100 bits of fruit for no bloody reason), and little satisfaction in reaching your goal. Not at one point did I feel like the Gordon in HL, or anything other than your generic fps action hero. Infact, change the name on the box, a few models and skins, and nobody would have been any wiser.
You're not alone there, Babyheadcrab.
I wrote a lengthy post on the Edge forum in the 'which is better, HL or HL2' thread. Of course, it eventually turned into a Halo vs HL batle (quel surprise ), just one that didn't go 'Halo sucks, cut and paste levels!!', and ignore everything it does well. Anyhoo, regarding HL2:
Combat is both easy and dull and the weapons, bar the lovely shotgun, feel weak. Enemies don't react to being shot - there's no flinch, no squeal of pain, nothing to indicate bullets are thudding into them - which is a pet hate of mine. HL2 is another fps in which it feels more like holding a cursor over a bad guy and pushing a mouse button untill they fall over than shooting them. Infact the combat hasn't moved on an inch since the original, and feels oddly dated and out of place in such an otherwise evolutionary game. This is one area that Valve certainly didn't raise the bar.
It wasn't the combat in the original HL that made it great, though, it was how we could identify with Gordon and the unfortunate predicament he found himself in. He was just a guy at work (if an uber scientist can be 'just a guy') trying to survive a terrible accident. This is something we can all relate to, and the reason why HL sticks you in the shoes of the protagonist more than any fps before or since.
In HL2 Gordan's been transformed from an everyman's hero into Master Chief - Valve may as well have replaced the HEV suit with a cape - wondering from location to location, seemingly aimlessley, destroying everything in his path. There's little motivation or explantion for what's going on (being told to go an see some guy is as satisfying as a Rare platoformer that asks you to collect 100 bits of fruit for no bloody reason), and little satisfaction in reaching your goal. Not at one point did I feel like the Gordon in HL, or anything other than your generic fps action hero. Infact, change the name on the box, a few models and skins, and nobody would have been any wiser.
This is the most damning criticism. HL put me behind the crowbar. In HL2 i'm still the guy behind the keyboard and mouse.
Now we have the gravity gun and physics. Early in the game the use of physics to solve puzzels screamed of possibilty. A few hours and a few simple counter lever puzzels later and you realise this promise is little but hot air (Zelda has been doing this for years), and the gravity gun is little more than a weapon (although a very cool one). Sure, you can rip off a radiator and use it as shield, but when faced with such incompetent enemy where's the need? There's rarely an opportunity to put the gravity gun to creative use, little/no scope for thinking outside the box, and few reasons to use it for anything other than throwing projectiles at bad guys.
Despite how negative this all sounds I did enjoy HL2. The first two chapters are as good as gaming gets and had everything, and more, that made HL great. One second you're stepping off a train into 1984, then suddenly you're on the run, being chased by the man. This was all good - run away, hide, survive - and made all the more exciting/believable by Valve's superb use of scripted events. Unfortunately the momentum wore off and I soon found myself on an unsatisfying journey (albeit through the most detailed and beautiful gameworld i've experienced) punctuated with poor combat and a few awful vehicle sections.
I doubt anyone has read this far, feels good to get it off my chest though
(or Episode 1, for that matter, which delivers everything HL2 did - but oh so much more.)
Fighting the Marines in HL was quite ridiculous. Sure, it was fun, but after you've emptied almost an entire clip it into them, and they still aren't down on the ground, it pretty much shatters the immersion.
**** the immersion, i want fun over immersion. Besides it didn't deeply shatter it or anything, you could take as much damage as they could.
Oh sure, I didn't say it wasn't fun. Just a silly amount of health.
Fighting the Marines in HL was quite ridiculous. Sure, it was fun, but after you've emptied almost an entire clip it into them, and they still aren't down on the ground, it pretty much shatters the immersion.
When it comes to variation in gameplay, the Half-life series does an amazing job at being varied. The Halo games however don't offer anywhere near as much. Most of the Halo games are spent in corridor fights or vehicle fights. Every now and then something cool comes along like that Scarab vehicle, the ride of death at the end of the first game, or one or two massive fights against the flood and the covenant. But beyond that when i try to remember any spectacular fights from the Halo games it tends just to blur together and i can't think of anything that truly stands out. Then again i'm also hard-pressed to think of any from Half-life 2. But with games like Ninja Gaiden and Half-life i have no problem remembering some truly awesome fighting moments.
You missing the point entirely. The entire focus to which HL2 is built around. I think alot of people felt this way because it isn't how a story is usually conveyed, and instead Valve went with an entirely different approach to storytelling, and for me, it is as good as it gets. Saying there is little motivation or explanation is completely missing the point of HL2.
I'm not really bothered if my bullets aren't making the Combine squelch in pain, and I'm not bothered if they go down in a few shots. Fact remains, Elites are well armoured aliens with shields. Combine soldiers have some padding. Would you still be standing?
Half-life 2 is the best FPS I've played not because of it's combat, but because of its immersion, because of the storytelling, the gameplay variety, the atmosphere, the level design. Moaning about dull combat is pointless, because it isn't what HL2 sets out to do. It never did. It offer something new, something different and something original turn. Each chapter brings something new to the table. It was never about tactical combat.
Halo sets out to do that with it's combat, and it succeeds. Sadly, Bungie miss the mark in everything else. The level design, is copy/paste, copy/paste. The story isn't exactly riveting. Halo is just a big bunch of empty rooms filled with enemies, and it simply can't hold all the way with just that.
But see, your argument is essentially the combat, which it usually is, and then you are missing out on everything else that HL2 offers. I've yet to see a game reach the level of immersion of that in HL2. An alien controlled Earth, never so wonderfully realised. A story, that can often feel thin, is so much stronger than anything out there - when the characters speak, they aren't just speaking for the sake of it, there is depth and there is meaning in what they say and you have to look just that little bit further to see what they are referencing towards. Saying there is little explanation is not a means to say it is a dull or boring story, it is simply a different (albiet groundbreaking) way of presenting it.
Characters have never quite been so real. When was the last time you saw a character embarrassed? When was the last time you saw a character quite like Dr. Breen? Never have characters felt so human, or speak so human. After listening to how they speak, I couldn't watch a cutscene in MGS again without cringing everytime they open their mouths.
Enviroments. Nova Prospekt is a revolution in itself. So carefully crafted, so beautifully presented. C17...the Citadel. All on a level no other game has quite reached in terms of level design or atmosphere.
I can play through Halo whilst just enjoying the combat. It grates most of the time, since I'm not interested in just tactical combat. It isn't what I look for in a shooter, but I can appreciate it in Halo, so long as I shut my eyes to the rest of the game (meaning, everything). But that is what Halo said out to do. Combat Evolved, is it not? But Half-life 2 did not set out to do that. That was not it's intention. Simply on the whole, it comes out above everything, and I've yet to see a shooter match it (or Episode 1, for that matter.)
Neither Half-Life games had any obnoxious enemies either.
Fact remains, Elites are well armoured aliens with shields. Combine soldiers have some padding. Would you still be standing?
Moaning about dull combat is pointless, because it isn't what HL2 sets out to do.
But see, your argument is essentially the combat, which it usually is, and then you are missing out on everything else that HL2 offers. I've yet to see a game reach the level of immersion of that in HL2.
An alien controlled Earth, never so wonderfully realised. A story, that can often feel thin, is so much stronger than anything out there - when the characters speak, they aren't just speaking for the sake of it, there is depth and there is meaning in what they say and you have to look just that little bit further to see what they are referencing towards. Saying there is little explanation is not a means to say it is a dull or boring story, it is simply a different (albiet groundbreaking) way of presenting it.
Characters have never quite been so real. When was the last time you saw a character embarrassed? When was the last time you saw a character quite like Dr. Breen? Never have characters felt so human, or speak so human. After listening to how they speak, I couldn't watch a cutscene in MGS again without cringing everytime they open their mouths.
Enviroments. Nova Prospekt is a revolution in itself. So carefully crafted, so beautifully presented. C17...the Citadel. All on a level no other game has quite reached in terms of level design or atmosphere.
I found it hard to stay sunken into the world of HL2 when I was sitting, the alleged savior of our race and being worshipped as the "Free Man" by Vortigaunts, in a shitty little buggy that happens to have a turbo function (the best asset the resistance manages to lay their hands on - minus that bottomless box of ammo on the back), driving down the coast heading for yet another lab that means virtually nothing to me, the player.
Pansy
You're not alone there, Babyheadcrab.
I wrote a lengthy post on the Edge forum in the 'which is better, HL or HL2' thread. Of course, it eventually turned into a Halo vs HL batle (quel surprise ), just one that didn't go 'Halo sucks, cut and paste levels!!', and ignore everything it does well. Anyhoo, regarding HL2:
Combat is both easy and dull and the weapons, bar the lovely shotgun, feel weak. Enemies don't react to being shot - there's no flinch, no squeal of pain, nothing to indicate bullets are thudding into them - which is a pet hate of mine. HL2 is another fps in which it feels more like holding a cursor over a bad guy and pushing a mouse button untill they fall over than shooting them. Infact the combat hasn't moved on an inch since the original, and feels oddly dated and out of place in such an otherwise evolutionary game. This is one area that Valve certainly didn't raise the bar.
It wasn't the combat in the original HL that made it great, though, it was how we could identify with Gordon and the unfortunate predicament he found himself in. He was just a guy at work (if an uber scientist can be 'just a guy') trying to survive a terrible accident. This is something we can all relate to, and the reason why HL sticks you in the shoes of the protagonist more than any fps before or since.
In HL2 Gordan's been transformed from an everyman's hero into Master Chief - Valve may as well have replaced the HEV suit with a cape - wondering from location to location, seemingly aimlessley, destroying everything in his path. There's little motivation or explantion for what's going on (being told to go an see some guy is as satisfying as a Rare platoformer that asks you to collect 100 bits of fruit for no bloody reason), and little satisfaction in reaching your goal. Not at one point did I feel like the Gordon in HL, or anything other than your generic fps action hero. Infact, change the name on the box, a few models and skins, and nobody would have been any wiser.
This is the most damning criticism. HL put me behind the crowbar. In HL2 i'm still the guy behind the keyboard and mouse.
Now we have the gravity gun and physics. Early in the game the use of physics to solve puzzels screamed of possibilty. A few hours and a few simple counter lever puzzels later and you realise this promise is little but hot air (Zelda has been doing this for years), and the gravity gun is little more than a weapon (although a very cool one). Sure, you can rip off a radiator and use it as shield, but when faced with such incompetent enemy where's the need? There's rarely an opportunity to put the gravity gun to creative use, little/no scope for thinking outside the box, and few reasons to use it for anything other than throwing projectiles at bad guys.
Despite how negative this all sounds I did enjoy HL2. The first two chapters are as good as gaming gets and had everything, and more, that made HL great. One second you're stepping off a train into 1984, then suddenly you're on the run, being chased by the man. This was all good - run away, hide, survive - and made all the more exciting/believable by Valve's superb use of scripted events. Unfortunately the momentum wore off and I soon found myself on an unsatisfying journey (albeit through the most detailed and beautiful gameworld i've experienced) punctuated with poor combat and a few awful vehicle sections.
I doubt anyone has read this far, feels good to get it off my chest though
Relax Warbie, I have a feeling we'll get what we're looking for with BlackMesa Source .
snip
HL2 is, IMO, the greatest story telling experiance in a game. No characters have ever been this great. Kliener is just so ridiculously fussy; Alyx plays it cool most of the time. They are all human, all have different personalties. In Halo, Master Chief has one of those cheesy "yo I'm a hero voice". Now, if I want to sencelessly blast things through the same room over and over again for 30 mins, I'll play Halo, but I prefer a game that has a good storyline too.
Ever left Alyx in the dark? She will slowly panick more and more, eventually just shaking and shivering, up to the point of crying: yes, actaul crying. Now, any other game would make this a scripted seqeunce, but in HL...no. In Halo, all the characters are all brave, never show fear...their slightly inhuman, and thats what seperates Halo from Half-life.
To round off, I'd rather play 20 minutes of HL2 than two hours of Halo. The mutliplayers terrible IMO. Don't get me wrong, Halo is a great game, just not that great.
Also, the Marines in HL1 do have an atroucious amount of hitpoints, its true.
Combat is both easy and dull and the weapons, bar the lovely shotgun, feel weak. Enemies don't react to being shot - there's no flinch, no squeal of pain, nothing to indicate bullets are thudding into them - which is a pet hate of mine. HL2 is another fps in which it feels more like holding a cursor over a bad guy and pushing a mouse button untill they fall over than shooting them. Infact the combat hasn't moved on an inch since the original, and feels oddly dated and out of place in such an otherwise evolutionary game. This is one area that Valve certainly didn't raise the bar.
snip.