ph34r t3h cute
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once Gabe see's it he will know right off, no one emailed him yet?
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Originally posted by klopper
Don't put it past these my g0t people to spend a few months creating bogus files and filenames
Originally posted by MrD
Edit:
whoops!!!! lol what on earth am i doing.
ignore this rofl!
Originally posted by ph34r t3h cute
once Gabe see's it he will know right off, no one emailed him yet?
Originally posted by qckbeam
As you can see the author of the fake SDK went ahead and changed some stuff here and there to make it look like the Half-Life 2 SDK. There is more but I'm not going to post it all here.
Originally posted by qckbeam
As you can see the author of the fake SDK went ahead and changed some stuff here and there to make it look like the Half-Life 2 SDK. There is more but I'm not going to post it all here.
Originally posted by razorblade kiss
I like video games
Originally posted by mrchimp
Is there anyway someone could have got there hands on the havok SDK?
Originally posted by mrchimp
Not really, I mean HL1 was openGL HL2 direct3D in an entirely different engine, so like i pointed out in another thread (that has been closed) there is no reason why there would be files like glquake.h
Originally posted by mrchimp
Not really, I mean HL1 was openGL HL2 direct3D in an entirely different engine, so like i pointed out in another thread (that has been closed) there is no reason why there would be files like glquake.h
Originally posted by klopper
Exactly why I'm thinking this is a fake. I recall Gabe saying they totally removed everything OpenGL related..so why would there still be OGL files in the package? Doesn't add up. Not to mention the original HL files in the package. Gabe or Doug said that HL1 would not be reworked into HL2 by Valve. And how hard would it be for them to change "TF" into "TF2" and add a few classes?
Originally posted by klopper
Exactly why I'm thinking this is a fake. I recall Gabe saying they totally removed everything OpenGL related..so why would there still be OGL files in the package? Doesn't add up. Not to mention the original HL files in the package. Gabe or Doug said that HL1 would not be reworked into HL2 by Valve. And how hard would it be for them to change "TF" into "TF2" and add a few classes?
Originally posted by MrD
As a coder myself, I should point out that often when starting a new project based on an older codebase, you never actually get round to deleting the old files!
And I'm still sitting on the fence ...
Originally posted by DaveKap
Hahaha I just thought of somthing.
If the code doesn't compile into a game, then I guess that means that Gabe/Doug was right, the game "simply is not finished". So it isn't Steam or localization or whatever, HL2 is delayed because it doesn't compile yet!
Originally posted by vacs
so you think the "faker" spend weeks trying to put together this archive, "faking" all the weapon, physique and lipsynch code just to forget in the end that HL2 is a DX9 only game? Dream on.
I believe this leak (whatever it really is) is legit. The reason why it contains those opengl files is because it also contains HL1 code which is based on the quake 1 engine.
But some parts of this archive are HL2 code for real. I have no doubt about it!
Originally posted by PiMuRho
Stop posting code snippets now please. Now. Please.
Originally posted by mrchimp
and the fact I have not been able too find one reference to DX, most of the copyright is out of date and the fact alot of the stuff that is in there is avaliable else where is starting to convince me it's fake and a very good one at that.