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Neutrino said:Here's one question. When you shot another play in CS:S was there any keyframe blending animations, or did the player model just stay immobile until it died? Thanks.
merc said:im not sure i understand your question...
merc said:im not sure i understand your question...
the physics changed the game as you could be hiding behind something, but then the next second some guy could blast it to pieces with a gun and you would be exposed! also sometimes when guys died their guns would bounce away from their bodies into the open where you may not be able to get to without being shot..
-merc
merc said:the flashbangs in cs source are awesome they are totally new and really effect the game a lot..
-merc
merc said:none of them seemed tired or anything, but im not sure if they were... either way they were all happy and kind... the map they were working on was something with dr kleiner and then they showed me something that is part of the game that im not sure i can share... sorry guys! i got to watch all the hl2 e3 videos on a widescreen tv in high resolution and it was awesome...
-merc
merc said:yes kill notification was the same... the feel of the game is a little bit different but it is alot smoother and it just feels a lot more real... it is great.. the cs source was better than far cry just for how the guns worked and graphics wise it competes well too..
-merc