pelt mapping isn't that great tbh -_- however i do like the way they redid the layout, so u can use template maps like spherical mapping & such w/out adding a new friggin modifier.
(Posts: 1... Been sometime since I've posted anything model related) ? o_O
aaaanyway, model looks great :D couple asthetic parts in front that could be removed like the hole in barrel & i think i see some little round things that look like rivets :/ u prolly already know that though -_- u have...
lol, deja vou o_O pretty much everything i did when i tried compiling models :p might wanna try link in stardog's sig, that's the only way i ever got it to work.
parallax mapping isn't THAT impressive, but observe: http://graphics.cs.brown.edu/games/SteepParallax/
steep parallax mapping, in all it's glory :D i'm still not sure if that projects onto other surfaces, but it's cool nonetheless :p
welp since u seem like a guy that doesn't take criticism/suggestions to heart... in a nutshell, it looks very primitive tbh :/ also might wanna keep proporitions in mind, ie. the butt looks a bit too tall, reciever looks kinda short, etc. just my .02 though.
3ds should abolish everything but the line tool, the box, and poly modelling lol. i really don't even touch anything besides those :p (yet i still complain that 3ds is getting outdated heh)