JellyWorld
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I still say with the 3D glasses it would be 1000x better for PC gaming.Minerel said:Not a console fanboy but I sure Love this controller .
Might just get a revolution....I wonder if nintendo wouldn't mind making a pc version of that device . Could have some fun with that.
sinkoman said:See this is what I mean.
I wouldn't be surprised if this is the only controller any games ended up supporting, and the addon "feature" dies off like how the gamecube to gameboy linkup died.
...You can't keep spinning it... It's not like a mouse where you can move it to the edge of the mouse pad, pick it up, and move again to rotate more...
You call THAT the best way to play FPS!? That sounds even worse than using an analogue to do it.Minerel said:...
*Tilt right* Your screen starts moving right, Move it back to center, screen stops tilting to the right.....
Easy.....
I called it the best way to play a FPS?You call THAT the best way to play FPS!? That sounds even worse than using an analogue to do it.
You must be misinformed, because that sounds terrible.
It's exactly the same principle that every single recent console FPS employs when using joysticks. When the joystick is moved out of its origin, the camera rotates accordingly; when the joystick returns, the camera stops rotating.vegeta897 said:You call THAT the best way to play FPS!? That sounds even worse than using an analogue to do it.
You must be misinformed, because that sounds terrible.
That is sooo gonna ruin the balance/center of gravity for the controller if implemented.KU_ said:
How is the gamecubes controller not functional?Q_onfused said:And even the motion thing itself, I hope there's a way to disable it... someone would walk into the room at addicentally scare you and then that jump would cause your chartacer to die... ehhh...
Maybe Nintendo's taking this "Revolution" thing too far. Sure, change is good... but this?
I made this in about 2 minutes. I seriously don't like the look of that controller and even if it does slip into a Gamecube-type controller, it still sucks. The Gamecube's controller, to me, isn't very functional.
So, here ya go...
ROFLQ_onfused said:(ytmnd)
vegeta897 said:But I wouldn't get your hopes up for anything spectacular.
vegeta897 said:I thought the same Raziaar, read around, or watch one of the videos of it in use, and you will slowly change your opinion...
Raziaar said:Then why are the buttons spaced so far away from your thumb's reach on the right side controller? It seems counter intuitive.
TheSomeone said:I'm guessing they'd have found out any real problem in their year of testing.
Raziaar said:Wanna know what it looks like? It looks like they took a ninento 64 controller, cut off the part with the analog stick. Reshaped it a tiny bit. Then took a remote controller, and plastered buttons on it.
Vigilante said:How is the gamecubes controller not functional?
Raziaar said:I hope this isnt the only controller they're packaging for it. What you're saying STILL isnt convincing me. I don't know if I want to aim by pointing a laser beam at the screen and minutely tilting the controller on its axis. Some people don't have that kind of precision handling.
Flying a plane doing that method will feel far more unnatural than a conventional controller, at least to me.
TheSomeone said:Precision handling? If you haven't tried it, at least base your opinion on the people that have, and all I've heard so far is that it's very intuitive.
As far as some people not having the ability to be proeffecient at using this, have you ever seen a console gamer play Counter-Strike? Does that mean the mouse config sucks because they can't use it?
In that game you hold the controller like you're about to throw a paper airplane. Sounds very intuitive to me. Just hold a pen up like you're about to throw it over your head and point it different directions. I would love playing a game like that.
Absinthe said:Oh, us intolerant technophobes. We're too busy fearing change to listen to you guys.