People are so stuck up its not even funny. Love the creative newsposts and comics. <3
Even though this newsposts wasn't entirely clear and the clarification could be posted right after in a comment, but still i like the newposts that isnt just copypaste.
Sounds awsome, because that map is really great fun for dogfighting but when some lazy-sneaky-bugger just lands and captures your base while your out dodging missiles and puffs off smoke it really ruins the whole map. If it could be 100% where you basically just blow something up to "capture" a...
Love it, but there is still a big problem with the gameplay, it tends to get very spread out. Some people going infantry others flying, which is especially notiecable on the new astroid field map. Which would have imho been an amazing map if it was pure flying, no infantry. So you would capture...
Nutcracker the problem is this mod is a wee bit different from most as you expect to have a big number of NPC's running around meaning your fairly limited in map design because of both AI and performance.
And you can script enemies to appear when and where you want to. As well as having AI soldiers to guard an area when they dont know where the player are. I dont see playing guards stand around waiting for the story player to come rape them. But if they can really manage to pull it off it could...
Only real fps dropps i get is when kegs are spammed, but it seems more of a source problem than PVK problem. (just got some "new" hardware from my brothers old computer so haven't really tested with any other source based games that has lots of explosions yet)
But team balance and such sounds...
Hmm played some today and there seems to be a overwhelming number of knights on several maps for some reason. While the vikings very often have less players than the others. We had a game of desert fort with 9 knights 3 vikings and 4 pirates. Woot. Oh and that map really needs a new objective...
Trust me it wont. Played on a FF server, sure a whoe lot of teamkills but they still blew up all over the place heh. But i guess the problem is sort of that every single pirate has one right now, when there are more classes to choose from there should be less spammage.
For those saying it sucks, its because he uses the wiimote to simulate a mouse by tilting it. Thats not how it works on a Wii when playing FPS games, so you can't really use this video as a reference to playing shooters on a wii.
The fact that stops you is the Zombie Master who spawns zombies at whim, also there are other kinds of zombies like fasties and whatnot. These zombies are just the most basic ones, easy to avoid in open spaces but if you get stuck somewhere without ammo... well your screwed. As Pi demostrated by...
Steven yes because there have been so many of them thats been released so far, pretty pointless to complain about all the zombie mods untill we have a bunch thats playable innit?
Para the problem is that back then people was inexperienced and still playing for fun, thus the games could last for hours. But as the game get older and less exiting people play to win and games will be over fast, and as such needs to be balanced. Its sad i know :(
Who? Me?
I was just reffering to the annoying win condition of the resistance that imo ruins the entire game for me, that otherwhise is just pure awsome. Just love sneaking into a building and wait for a company of troopers runs past and deply my mg and shred em. Great fun, but then either...
Toobad they still have the silly general thing that completly ruins the gameplay for me, and just distrupt the entire game mechanic. Otherwhise its great fun when you can get some resistance players to work together and set up ambushes in ways you just can't do with human opponents. Hide in...