yes, and not jewish....
They did it to me because its considered part of a higher class in society thing, and its true, not only that, it has a lot to do with hygene aswell, plus it looks nicer :P.
you'r getting that message because the poly's your attaching have different normal orientations, try reversing the surface orientation of the poly you duplicated, then try again.
As a tip, use the "n" (poly creation tool)
im into my second patrol, already sank 5 merchant ships and a destroyer... which suckered me into wasting 5 fishes on him ti'll the 6th on was a hit... now im just beginning my patrol and left with very few torpedoes :(.... awesome sim though.... i had to lie motionless for about an hour while a...
I agree with stardog, the physics dont take tire slip angles or drag coefficency from constant changing surface contact patch or camber change due to normal mcphearson style suspension systems while cornering.
Its a kiddie game, much like NFS is and countless others. I'll stick to my...
I see more ricers wrapped around lightpoles than anyother type of sterotyped driver.. including WOMEN. sad.
Anyways, when hydroplaning, keep accelerating softly, you dont want to shift the weight to the front tires, cause when they grip you dont want to loose control as you did, keep the...
And its all thanks to EA who purchased DICE, and since EA has a say in it, they want to convert it into an arcade fest, with no physics and gameplay for 2 year olds.
Its a part of life......
Kids now adays are pussies.... punishment is a form of tough love, thats all it is, granted, the father better not be some psycho. Everything has its limits.
Imma spank my kids and keep them in line, if they threaten to call the cops, i'll move to south america...
In a huge car accident in a pro race series being televised worldwide, the cause of the accident was some rookie, so my death would be televised worldwide :D.
yep, thats the way to go, i love racing.
hmmm.... do you have 4x or more AA enabled on your video card configuration?
Also, when you select the first edge, hit "f" which will make the viewport focus perfectly on the selected edge, making selecting the adjacent edges easier